Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAST

Discussion of computer chess matches and engine tournaments.

Moderator: Ras

Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAST

Post by Martin Thoresen »

Information
Hardware: Intel Core i7 920 @ 4101 MHz
Operating System: Windows 7 x64
Graphical User Interface: Deep Fritz 12
Opening Book: Modern SGM v3.ctg (Limited To 8 Moves)
Ponder: Off
Time Control: 40 Moves In 17 Minutes (Adapted To CCRL 40/40)
Tournament Format: Double Round Robin
Number Of Games: 132


Participants
Deep Rybka 4 x64 4CPU
Komodo 1.2 x64
Deep Shredder 12 x64 4CPU
Onno 1.2.7 x64 4CPU
Zappa Mexico II x64 4CPU
Hiarcs 13.1 4CPU
Critter 0.70 x64 4CPU
Thinker 5.4D Inert x64 4CPU
Naum 4.2 x64 4CPU
Deep Sjeng WC2008 x64 4CPU
Spark 0.4 x64 4CPU
Stockfish 1.7.1 x64 4CPU


Live Broadcast

Click Here - Updated Each ~3 Minutes

A full PGN will be available after the tournament has ended,
meanwhile you can view the games in the PGN-viewer on the
website or download from here as the tournament progresses.
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Martin Thoresen »

The first game between Sjeng & Thinker had to be restarted, if people following the broadcast noticed something weird. Apologies in advance.
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Martin Thoresen »

Standings after 4 rounds:

4.0 Stockfish 1.7.1 x64 4CPU
3.0 Hiarcs 13.1 4CPU
2.5 Critter 0.70 x64 4CPU
2.5 Naum 4.2 x64 4CPU
2.5 Deep Rybka 4 x64 4CPU
2.5 Zappa Mexico II x64 4CPU
2.0 Thinker 5.4D Inert x64 4CPU
1.0 Deep Sjeng WC2008 x64 4CPU
1.0 Onno 1.2.7 x64 4CPU
1.0 Deep Shredder 12 x64 4CPU
1.0 Komodo 1.2 x64
1.0 Spark 0.4 x64 4CPU
User avatar
Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Dr.Wael Deeb »

Martin Thoresen wrote:The first game between Sjeng & Thinker had to be restarted, if people following the broadcast noticed something weird. Apologies in advance.
You're doing a great job Martin with professional touch....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Martin Thoresen »

Dr.Wael Deeb wrote:
You're doing a great job Martin with professional touch....
Dr.D
Thanks Wael, it's appreciated! :)
Nimzovik
Posts: 1831
Joined: Sat Jan 06, 2007 11:08 pm

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Nimzovik »

Interesting......... BTW - like the shades.
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Martin Thoresen »

Nimzovik wrote:Interesting......... BTW - like the shades.
Haha, thanks!

It's an old picture though, must be, hmm 5 years old.

PS: By the way, I miss those shades. :D
IanO
Posts: 499
Joined: Wed Mar 08, 2006 9:45 pm
Location: Portland, OR

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by IanO »

Did you see the 32 move victory of Stockfish over Rybka 4!? Amazing![/b]
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Martin Thoresen »

IanO wrote:Did you see the 32 move victory of Stockfish over Rybka 4!? Amazing![/b]
Yes, terrific game by SF.

5 out of 5 so far, who can stop SF?
User avatar
Leto
Posts: 2071
Joined: Thu May 04, 2006 3:40 am
Location: Dune

Re: Rybka Rising From The Ashes (CCRL 40/40) - LIVE BROADCAS

Post by Leto »

I've been watching the tournament with interest. One thing I noticed is that Thinker's eval is always 0.01 which I think is annoying because it forces the opponents to checkmate it for the game to end, whereas with a standard eval the game can end much sooner.