@ For the Houdini programmer ...

Discussion of computer chess matches and engine tournaments.

Moderator: Ras

Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

@ For the Houdini programmer ...

Post by Frank Quisinsky »

Hi Robert,

with copy and paste your engine have the same problems the others have. Sorry for this comment but if you copy others you should do that with a little bit more intelligence.

Best
Frank
Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: @ For Weal ...

Post by Frank Quisinsky »

Hi Wael,

Fire 1.1 x64 with your setting produced the same Shredder GUI crashes, Houdini 1.03a produced. Have to do with ponder = on.

No problems with Fritz GUI and ponder = on.
No problems with ponder = off in Shredder and Fritz GUI.

No other engines, I tested in SWCR produced such problems.

Interesting is:
Komodo have a problem with max. search depth and produced "lost on time" games.

If Fire 1.1 or Houdini 1.03a crasht vs. Komodo both engines are in RAM if I closed the Shredder GUI. If Fire 1.1 or Houdini 1.03a crasht vs. other engines, only Fire and Houdini are in RAM.

In the latest SWCR tourney Houdini crash in 38 from 920 games. At the moment Fire crashed in 6 of 90 games.

No problems with Shredder GUI and ponder on for Fire 1.31 or the IvanHoe Version I used in the still running tournament.

Time managment for Fire 1.31 is a problem. Fire don't used the full time in SWCR with 40 moves in 10 minutes repeadetly. To many time on the clock before moves 40, 80 and so on.

The time mangement for IvanHoe B52aC I used is better.

But after all ...
On times I am not at home I can config that Fire 1.1 WD isn't playing with the x option in Shredder Classic tournament mode. Same I do with Houdini 1.03a. Or I lose to many time if I am not home and Fire crasht my systems.

In fact ...
After this test and 920 Fire 1.1 WD games, I will not used this version for my automatic Shredder Classic 4 GUI tourneys.

Best
Frank
Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: @ For Weal ...

Post by Frank Quisinsky »

Shortly to Komodo and SWCR problems!

Komodo crasht with an OS error message. I have such crashes in 128 of 4.400 Komodo SWCR games, all in 100% remis positions. But never crasht the GUI, next games started and Komdo isn't in RAM.

So it's interesting that Komodo is in RAM too if Fire 1.31 or Houdini 1.03a crasht completly with GUI and I closed the GUI (means in Fire vs. Komodo or Houdini vs. Komodo matches).

Absolutley clear that Fire 1.1 and Houdini 1.03a have the same problem.

SWCR statistic to Shredder Classic GUI crashes. In around 55.000 games with 95 different engine versions:

SWCR-32:
1. Ktulu 9.03 (126 crashes after 1.520 games)
2. Loop 13.6 (4 crashes after 1.520 games)

SWCR-64:
1. Houdini 1.03a (36 crashes after 920 games)
2. Fire 1.1 WD (6 crashes after 90 games)
3. Junior 11.2 (3 crashes after 1.400 games)
4. Loop M1-T (3 crashes after 920 games)

Junior 11.2 w32 works fine.

Ktulu have three problems I think. Unfortunately, the programmer haven't time to fix the problems. I sent for some month Rahman all information by mail.

Thats all ...

Best
Frank

PS: Most crashes from Fire and Houdini I saw 2-3 moves before mate, or in clear remis positions in endgames. Could be to do with max. search depth too.

Not tested with AMD processors.
Same crashes with T7300 Notebook, Q6600, I7-980 with Windows 7 x64 and the 4 Q9550 SWCR machines.

T7300 with XP Pro w32
Q6600 and the four SWCR Q9550 running with XP Pro. x64 edition.
Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: @ For Weal ...

Post by Frank Quisinsky »

And for the Houdini programmer ...
A good idea is to look in open IvanHoe sources for fix the problem :-)

You know what I mean, perhaps better as each other.

Best
Frank
User avatar
Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: @ For Weal ...

Post by Dr.Wael Deeb »

Hi Frank,
No problem,I so happy that the settings are being tested in your great tournaments....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Jouni
Posts: 3621
Joined: Wed Mar 08, 2006 8:15 pm
Full name: Jouni Uski

Re: @ For the Houdini programmer ...

Post by Jouni »

Yes ALL Rybka clones I have tried have same bug: they lose 10% of games in Fritz GUI by time. It can be Fritz 10 bug, but anyway clearly indicate same origin.

Jouni
User avatar
Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: @ For the Houdini programmer ...

Post by Dr.Wael Deeb »

Jouni wrote:Yes ALL Rybka clones I have tried have same bug: they lose 10% of games in Fritz GUI by time. It can be Fritz 10 bug, but anyway clearly indicate same origin.

Jouni
ALL Rybka clones.....come again :!: :?:

:lol:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: @ For the Houdini programmer ...

Post by Frank Quisinsky »

Hi Jouni,

but the actual IvanHoe versions seems to be interesting. Fire 1.31 plays with an other style, if I comparte with Rybka but have problems with the time management.

Yes, all of the olders comes with the same bugs. Tested not all but all what I saw was the same.

Very hard what I wrote to the programmer of Houdini. But I don't like much of the statements he gave to Houdini.

Complete own engine ... ha, ha, ha ...
Open Source Forum ...

On the other hand:
I saw a very good endgame in Houdini, SMP seems very good (tested by Gerhard Sonnabend). But this alone isn't an own engine!

Best
Frank
Frank Quisinsky
Posts: 6927
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: @ For Weal ...

Post by Frank Quisinsky »

Hi Weal,

If I am not at home, FireBird 1.1 will get a play stop (reason are the GUI crashes). But in around 10 days all games are played. Tomorrow I will make the first calculation after around 200 games.

Best
Frank
User avatar
Graham Banks
Posts: 44197
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: @ For the Houdini programmer ...

Post by Graham Banks »

Frank Quisinsky wrote:Hi Jouni,

but the actual IvanHoe versions seems to be interesting. Fire 1.31 plays with an other style, if I comparte with Rybka but have problems with the time management.

Yes, all of the olders comes with the same bugs. Tested not all but all what I saw was the same.

Very hard what I wrote to the programmer of Houdini. But I don't like much of the statements he gave to Houdini.

Complete own engine ... ha, ha, ha ...
Open Source Forum ...

On the other hand:
I saw a very good endgame in Houdini, SMP seems very good (tested by Gerhard Sonnabend). But this alone isn't an own engine!

Best
Frank
Chessmaster settings can play quite differently from the default settings too.

Cheers,
Graham.
gbanksnz at gmail.com