it's been a while. I used to be quite active on CCC a long time ago. Back then I was developing a simple engine called Alice. It's amusing that early versions of that program still appear in some engine competitions, mostly losing on time and behaving badly in general
Anyway, I've embarked on a rewrite, hoping I've learned a few things in my previous attempt. In particular I'll be focusing on search efficiency, something I have neglected so far. I'll be using g++ and 64-bit Linux. If there's interest I'll post updates and results.
I remember my engine Prédateur found its first deep mate against Alice, in this position that I now use to check that nothing is broken (it now needs less than 4k nodes to solve it) :
[d]rnbqkbnr/pppp1Np1/4ppB1/4P2p/1P6/2N2Q2/PBPP1PPP/R4RK1 w - - 4 14
it's been a while. I used to be quite active on CCC a long time ago. Back then I was developing a simple engine called Alice. It's amusing that early versions of that program still appear in some engine competitions, mostly losing on time and behaving badly in general
Anyway, I've embarked on a rewrite, hoping I've learned a few things in my previous attempt. In particular I'll be focusing on search efficiency, something I have neglected so far. I'll be using g++ and 64-bit Linux. If there's interest I'll post updates and results.
Cheers,
Sven.
Hi Sven, and welcome back
The old Alice is still playing here (see my H group that will start in September). If you have something ready by then, be sure to send it to me
It's always cool to see a new version of a golden oldie like Alice. Really neat to see the new UCI version of Ziggurat too, played a lot of games with that program back in the Windows 3.1 days.