AMD64x2 Dual Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
Silver 2011.cgb book
40 moves in 38 minutes repeating (adapted for the CCRL)
All engines 32-bit 1CPU
4 game knockout matches
AMD64x2 Dual Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
Silver 2011.cgb book
40 moves in 38 minutes repeating (adapted for the CCRL)
All engines 32-bit 1CPU
4 game knockout matches
Round 1 Matches
(2.5-1.5)Pseudo 0.7c v AnMon 5.75 (1.5-2.5) Ufim 8.02 v Amyan 1.72 (1.0-3.0) Rotor 0.6 v DanaSah 4.66 (3.0-1.0)Rodin 4.0 v Petir 4.999999 (2.5-1.5)N2 0.4 v GarboChess 3.0 (2.5-1.5)Glass 1.7 v Brutus 8.05 (3.0-1.0)SOS 5.1 v Hermann 2.8 (1.0-3.0) Delphil 2.8 v CuckooChess 1.11
AMD64x2 Dual Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
Silver 2011.cgb book
40 moves in 38 minutes repeating (adapted for the CCRL)
All engines 32-bit 1CPU
4 game knockout matches
Quarter-Final Matches
(2.0-2.0) SOS 5.1 v Amyan 1.72 (2.0-2.0) N2 0.4 v CuckooChess 1.11 (3.5-0.5)Pseudo 0.7c v DanaSah 4.66 (2.0-2.0) Glass 1.7 v Rodin 4.0
AMD64x2 Dual Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
Silver 2011.cgb book
40 moves in 38 minutes repeating (adapted for the CCRL)
All engines 32-bit 1CPU
4 game knockout matches
Semi-Final Matches
(4.0-0.0)Pseudo 0.7c v Rodin 4.0 (2.0-2.0) Amyan 1.72 v CuckooChess 1.11
AMD64x2 Dual Core
ChessGUI
128mb hash each
3-4-5 piece tablebases
Ponder off
Silver 2011.cgb book
40 moves in 38 minutes repeating (adapted for the CCRL)
All engines 32-bit 1CPU
4 game knockout matches
Wow, that was a pleasant surprise. May I ask how the winner was decided in the matches that ended 2.0 - 2.0?
Theoretically the higher rated engine should go through because Matthias hasn't implemented sudden death deciders yet. However, it seemed to me like pot luck, similar to toss of a coin.
petero2 wrote:May I ask how the winner was decided in the matches that ended 2.0 - 2.0?
Theoretically the higher rated engine should go through because Matthias hasn't implemented sudden death deciders yet. However, it seemed to me like pot luck, similar to toss of a coin.
Graham.
I hope "Rated Tournament" and "SB/BH > Elo" are not enabled.
I may implement a security measure to make enabling "Rated Tournament" harder for user. "Rated Tournament" recalculates Elos after each game.
petero2 wrote:May I ask how the winner was decided in the matches that ended 2.0 - 2.0?
Theoretically the higher rated engine should go through because Matthias hasn't implemented sudden death deciders yet. However, it seemed to me like pot luck, similar to toss of a coin.
Graham.
I hope "Rated Tournament" and "SB/BH > Elo" are not enabled.
I may implement a security measure to make enabling "Rated Tournament" harder for user. "Rated Tournament" recalculates Elos after each game.
Hi Matthias,
rated tournament is not enabled. I wonder if it's because I haven't assigned ratings to each engine? I just assumed (rightly or wrongly) that the order in which I entered the engines would be interpreted as the order of ratings from high to low.
Of course, implementing extra games to decide drawn matches would be the best solution, although I realise this would take up more of your time.
rated tournament is not enabled. I wonder if it's because I haven't assigned ratings to each engine? I just assumed (rightly or wrongly) that the order in which I entered the engines would be interpreted as the order of ratings from high to low.
Of course, implementing extra games to decide drawn matches would be the best solution, although I realise this would take up more of your time.
Graham.
The order is irrelevant. It is the Elos of participants that matter.