http://rybkaforum.net/cgi-bin/rybkaforu ... ?tid=23945
No one seems to test using just increment, or primarily increment. This method has the advantage that it largely removes time allocation from the equation, as well as problems an engine might have with getting very short in time in long games. In short, it should correlate much better with how good the engine might be in analysis. We have some indications that Komodo does much better than normal against other engines at time controls like 1' + 5". If anyone would like to run such matches and post the result here it might prove interesting.
So Ray decided to run an experiment with this.
AMD Phenom II X6 @ 3.7Ghz
Time control 1' + 5"
ChessGUI
Ponder off
512MB hash
5-men Nalimov, Gaviota and Robbobases
Round-robin using Sherwin 50 test set, so 1500 games in total
All engines x64 and SSE where applicable, one core
FINAL results
Code: Select all
1: Houdini 2.0c x64 286.5 / 500
2: Komodo64 SSE Version 4 271.5 / 500
3: Deep Rybka 4.1 SSE42 x64 249.5 / 500
4: Critter 1.4 64-bit SSE4 242.0 / 500
5: Stockfish 2.2.1 JA 64bit SSE4.2 239.0 / 500
6: Ivanhoe 46h x64 211.5 / 500
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1500 games: +475 =752 -273
Code: Select all
Rank Name Elo + - games score oppo. draws
1 Houdini 2.0c x64 43 18 18 500 57% -9 49%
2 Komodo64 SSE Version 4 27 18 18 500 54% -5 47%
3 Deep Rybka 4.1 SSE42 x64 -2 17 17 500 50% 0 52%
4 Critter 1.4 64-bit SSE4 -10 18 18 500 48% 2 49%
5 Stockfish 2.2.1 JA 64bit SSE4.2 -14 18 18 500 48% 3 49%
6 Ivanhoe 46h x64 -44 17 17 500 42% 9 54%