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This is an interesting form of chess with more possibilities
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pichy
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jmartus
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Re: This is an interesting form of chess with more possibili
Humans would do even worse vs computers in that form of chess.
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hgm
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Re: This is an interesting form of chess with more possibili
Except that there are no computers that play this...
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pichy
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Re: This is an interesting form of chess with more possibili
I just found one Omega Chess Engine, can you include it in your Winboard 4.6.2?hgm wrote:Except that there are no computers that play this...
http://games.softpedia.com/get/Tools/Om ... gine.shtml
http://www.pathguy.com/chess/OmegaChs.htm
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Daniel Shawul
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Re: This is an interesting form of chess with more possibili
Maybe you haven't heard of Nebiyu chess ("the prophet")
. It seems to me it can definitely play this one when it can play more difficult ones such as triple/quadruple chess. Larger board & almost same rules are piece of cake, all you have to do is edit an Omega chess ini with the board size and piece placements. I can do it for you if you are really really into it.
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pichy
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Re: This is an interesting form of chess with more possibili
I could not find the direct download link to Nebiyu Chess:Daniel Shawul wrote:Maybe you haven't heard of Nebiyu chess ("the prophet"). It seems to me it can definitely play this one when it can play more difficult ones such as triple/quadruple chess. Larger board & almost same rules are piece of cake, all you have to do is edit an Omega chess ini with the board size and piece placements. I can do it for you if you are really really into it.
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hgm
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Re: This is an interesting form of chess with more possibili
I host a Windows installer package that bundles the WinBoard Alien Edition and Nebiyu, at http://hgm.nubati.net/WinBoard-Nebiyu.exe . I am not sure if it is the latest Nebiyu version, though.
The problem with Omega Chess is that it does not have a convex board, but has these 4 outlier 'wizzard' squares next to a 10x10 board. Of course you could map that onto a 12x12 board, but WinBoard has no provisions to blank out the unused squares on the edge ranks and files, in that case. And the notation would be quite unconventional, because WB would think the lower-left corner of the 10x10 board would be b2 rather than a0. (Conventionally the wizzard square are denoted as w1...w4.)
Actually I don't like Omega Chess too much. Many of its design features seem to have been inspired by commercial reasons (e.g. making it difficult to play it on a standard board), rather than for making a good game.
The problem with Omega Chess is that it does not have a convex board, but has these 4 outlier 'wizzard' squares next to a 10x10 board. Of course you could map that onto a 12x12 board, but WinBoard has no provisions to blank out the unused squares on the edge ranks and files, in that case. And the notation would be quite unconventional, because WB would think the lower-left corner of the 10x10 board would be b2 rather than a0. (Conventionally the wizzard square are denoted as w1...w4.)
Actually I don't like Omega Chess too much. Many of its design features seem to have been inspired by commercial reasons (e.g. making it difficult to play it on a standard board), rather than for making a good game.
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pichy
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Re: Here is a Winboard Supporr for Omega Chess..............
Here is a winboard support for Omega Chess:
http://www.open-aurec.com/wbforum/viewt ... =2&t=50961
http://www.open-aurec.com/wbforum/viewt ... =2&t=50961
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Daniel Shawul
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Re: Here is a Winboard Supporr for Omega Chess..............
Here is Nebiyu playing it. I haven't looked at the rules thoroughly so there will definately be mistakes in there.
Code: Select all
a b c d e f g h i j k l
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
12 a * * * * * * * * * * a * * * * * * * * * * * * * * * * 12
11 . c r n b q k b n r c . * * * * * * * * * * * * * * * * 11
10 * p p p p p p p p p p * * * * * * * * * * * * * * * * * 10
9 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 9
8 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 8
7 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 7
6 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 6
5 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 5
4 * . . . . . . . . . . * * * * * * * * * * * * * * * * * 4
3 * P P P P P P P P P P * * * * * * * * * * * * * * * * * 3
2 . C R N B Q K B N R C . * * * * * * * * * * * * * * * * 2
1 A * * * * * * * * * * A * * * * * * * * * * * * * * * * 1
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * *
a b c d e f g h i j k l
[Material: 9310 9310 ]
a**********a/1crnbqkbnrc1/*pppppppppp*/*10*/*10*/*10*/*10*/*10*/*10*/*PPPPPPPPPP
*/1CRNBQKBNRC1/A**********A w - - 0 1
moves
Illegal move: moves
setup a**********a/1crnbqkbnrc1/*pppppppppp*/*10*/*10*/*10*/*10*/*10*/*10*/*PPPP
PPPPPP*/1CRNBQKBNRC1/A**********A w - - 0 1
movelist
movelist 24 b3b4 b3b5 c3c4 c3c5 d3d4 d3d5 e3e4 e3e5 f3f4 f3f5 g3g4 g3
g5 h3h4 h3h5 i3i4 i3i5 j3j4 j3j5 k3k4 k3k5 d2e4 d2c4 i2j4 i2h4
go
[search_time = 5557ms, max_time = 29250ms , moves_left 10, max_nodes 0]
2 0 1 173 d2e4 i11h9 EBF=12.62
3 15 1 362 d2e4 i11h9 e4f6 EBF=6.76
4 0 3 1388 d2e4 i11h9 e4f6 h9g7 EBF=5.82
5 15 3 1997 d2e4 i11h9 e4f6 h9g7 i2h4 EBF=4.34
5 15 4 2036 d2e4 i11h9 e4f6 h9g7 i2h4 EBF=4.36
6 0 4 2753 d2e4 i11h9 e4f6 h9g7 i2h4 d11e9 EBF=3.54
6 0 10 8200 d2e4 i11h9 e4f6 h9g7 i2h4 d11e9 EBF=4.30
7 15 12 10616 d2e4 i11h9 e4f6 h9g7 i2h4 d11e9 h4g6 EBF=3.59
7 15 12 12087 d2e4 i11h9 e4f6 h9g7 i2h4 d11e9 h4g6 EBF=3.66
8 0 18 23060 d2e4 d11e9 i2h4 i11h9 e4f6 h9g7 h4g6 e9f7 EBF=3.36
8 0 32 69401 d2e4 d11e9 i2h4 i11h9 e4f6 h9g7 h4g6 e9f7 EBF=3.88
9 10 39 83886 d2e4 d11e9 i2h4 i11h9 e4f6 h9g7 h4g6 e9f7 i3i5 EBF=3.39
9 10 42 92739 d2e4 d11e9 i2h4 i11h9 e4f6 h9g7 h4g6 e9f7 i3i5 EBF=3.43
10 5 49 112366 d2e4 d11e9 i2h4 i11h9 f3f5 i10i8 h4g6 f10f8 e4f6 e9f7
EBF=3.08
10 5 57 134404 d2e4 d11e9 i2h4 i11h9 f3f5 i10i8 h4g6 f10f8 e4f6 e9f7
EBF=3.13
11 0 81 206464 d2e4 d11e9 i2h4 i11h9 f3f5 d10d8 e2h5 h9g7 h5g4 e9f7 h
4g6 EBF=2.93
11 5 276 770468 g3g5 i11h9 i2h4 g10g9 d2e4 h11f9 h2e5 d11e9 e4f6 e9f7
e5f4 EBF=3.32
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Daniel Shawul
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- Joined: Tue Mar 14, 2006 11:34 am
- Location: Ethiopia
Re: This is an interesting form of chess with more possibili
If you decide to support games with protruding squares (islands), I use the symbol '*' to represent them. For Omegachess the FEN I use is
a**********a/1crnbqkbnrc1/*pppppppppp*/*10*/*10*/*10*/*10*/*10*/*10*/*PPPPPPPPPP*/1CRNBQKBNRC1/A**********A w - - 0 1
Maybe there is a better solution than this like sending playable squares only. Assuming rectangular board causes unnecessary information exchange . May be it is even better to be straight forward as possible and avoid FEN all in all. At each step, the gui could send the squares where pieces exist. The playbable squares are sent only once so at the start of the game. Such kind of format is used in past google ai challenge (and even before that), so that they won't have to rewrite the code for every game they invent for the competions.
a**********a/1crnbqkbnrc1/*pppppppppp*/*10*/*10*/*10*/*10*/*10*/*10*/*PPPPPPPPPP*/1CRNBQKBNRC1/A**********A w - - 0 1
Maybe there is a better solution than this like sending playable squares only. Assuming rectangular board causes unnecessary information exchange . May be it is even better to be straight forward as possible and avoid FEN all in all. At each step, the gui could send the squares where pieces exist. The playbable squares are sent only once so at the start of the game. Such kind of format is used in past google ai challenge (and even before that), so that they won't have to rewrite the code for every game they invent for the competions.