40x(2) v Houdini 2.0- First Update!

Discussion of computer chess matches and engine tournaments.

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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

40x(2) v Houdini 2.0- First Update!

Post by geots »

Houdini 2.0c x64 v Engine 40x(2) begin 1000-game match at 10'+10" (First Update)



Intel i5 w/4TCs
Fritz 11 gui
1CPU/64bit
128MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 12.32 book w/12-move limit

10'+10"
Match=1000 games


Code: Select all

Houdini 2.0c x64    +29/-19/=37   56.00%   47.5/85
Engine 40x(2)       +19/-29/=37   44.00%   37.5/85


A bit longer time control and a few more games-


george
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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

Re: 40x(2) v Houdini 2.0- First Update!

Post by geots »

geots wrote:Houdini 2.0c x64 v Engine 40x(2) begin 1000-game match at 10'+10" (First Update)



Intel i5 w/4TCs
Fritz 11 gui
1CPU/64bit
128MB hash
Bases=NONE
Ponder_Learning=OFF
Perfect 12.32 book w/12-move limit

10'+10"
Match=1000 games


Code: Select all

Houdini 2.0c x64    +29/-19/=37   56.00%   47.5/85
Engine 40x(2)       +19/-29/=37   44.00%   37.5/85


A bit longer time control and a few more games-


george


I forgot to mention that I removed the 3 and 4 man Nalimovs that I usually leave available- even tho with "only at root" Houdini never much used them to any extent anyway.


Hope you enjoy these 1000 games and updates-

gts
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gleperlier
Posts: 1033
Joined: Sat Feb 04, 2012 10:03 pm

Re: 40x(2) v Houdini 2.0- First Update!

Post by gleperlier »

thanks ! :D