The following is based on CLOP-derived parameters after 95000 games. Not all values seem equally well conserved, but the "all" column shows that the derived values are "clearly better" (+85 elo) than the old values (one question I have is if I can trust that this has converged, despite average values not changing very much anymore and the "all" column showing an improvement) - but I have NOT verified this yet by testing the values in actual play. So take the following with a pinch of salt.
Working back to the value of a single pawn, as a function of the number of remaining pawns (for that side) I get
Code: Select all
1 -> 136
2 -> 135
3 -> 135
4 -> 120
5 -> 112
6 -> 110
7 -> 117
8 -> 106
Two things mainly surprise me: the last pawn does not have a higher value than the last two pawns. I would have expected the last pawn to be worth much more because if you fail to hang onto it you may not win the game even if you are ahead in material. This may be very hard to measure though.
The real surprise is the jump from 8->7 pawns, which are actually the most well-determined values of all (judging from the size of the error region), so the jump looks "real". It is surprising because if you work out the change in material value between 7 and 8 pawns, losing a single pawn from the opening position only sets you back ~30cp, which means you already have compensation if you have the bishop pair and your opponent does not. My gut-feeling says this can't be right and you need more, but perhaps it's not a great deal more?
Anyway, my real question was, does anyone else have an opinion/intuition about this?

