Opponents
Houdini 4 64-bit
Stockfish DD 64-bit
Strelka 5.5 64-bit
Critter 1.6a 64-bit
Rybka 4.1 64-bit
Bouquet 1.8 64-bit
Gull 2.3 64-bit
Black Mamba 1.4 64-bit
Hannibal 1.4b 64-bit
Chiron 1.1a 64-bit
Protector 1.5.0 64-bit
Chiron 1.5 64-bit
Vitruvius 1.11C 64-bit
RobboLito 0.21Q 64-bit
If you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16073
Komodo TCEC 64-bit Gauntlet for CCRL 40/40
Moderator: Ras
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Graham Banks
- Posts: 45256
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Komodo TCEC 64-bit Gauntlet for CCRL 40/40
gbanksnz at gmail.com
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ouachita
- Posts: 454
- Joined: Tue Jan 15, 2013 4:33 pm
- Location: Ritz-Carlton, NYC
- Full name: Bobby Johnson
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beram
- Posts: 1187
- Joined: Wed Jan 06, 2010 3:11 pm
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
They are Bobby, but by other meansouachita wrote:the initial results are striking
Code: Select all
RANK ENGINE GAMES POINTS 1
----- ----------------------------------- --------------- ----------- ----
1. KOMODO TCEC 64-BIT 38 21 ****
2. STOCKFISH DD 64-BIT 4 2.0 ==01
3. HOUDINI 4 64-BIT 4 2.0 0==1
4. CRITTER 1.6A 64-BIT 4 2.0 0==1
5. STRELKA 5.5 64-BIT 4 1.5 0=10
6. CHIRON 2 64-BIT 4 1.5 0===
7. BOUQUET 1.8 64-BIT 2 1.5 1=..
8. DEEPSAROS 4.1.3C 64-BIT 2 1.5 =1..
9. RYBKA 4.1 64-BIT 2 1.0 ==..
10. BLACKMAMBA 1.4 64-BIT 2 1.0 ==..
11. VITRUVIUS 1.11C 64-BIT 2 1.0 ==..
12. FIRE 3.0 64-BIT 2 0.5 =0..
13. GULL 2.3 64-BIT 2 0.5 =0..
14. HANNIBAL 1.4B 64-BIT 2 0.5 0=..
15. PROTECTOR 1.5.0 64-BIT 2 0.5 0=..
Total games = 38 55,26% -
beram
- Posts: 1187
- Joined: Wed Jan 06, 2010 3:11 pm
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
And one day later after 54 games for Komodo 6TCECberam wrote:They are Bobby, but by other meansouachita wrote:the initial results are striking![]()
Code: Select all
RANK ENGINE GAMES POINTS 1 ----- ----------------------------------- --------------- ----------- ---- 1. KOMODO TCEC 64-BIT 38 21 **** 2. STOCKFISH DD 64-BIT 4 2.0 ==01 3. HOUDINI 4 64-BIT 4 2.0 0==1 4. CRITTER 1.6A 64-BIT 4 2.0 0==1 5. STRELKA 5.5 64-BIT 4 1.5 0=10 6. CHIRON 2 64-BIT 4 1.5 0=== 7. BOUQUET 1.8 64-BIT 2 1.5 1=.. 8. DEEPSAROS 4.1.3C 64-BIT 2 1.5 =1.. 9. RYBKA 4.1 64-BIT 2 1.0 ==.. 10. BLACKMAMBA 1.4 64-BIT 2 1.0 ==.. 11. VITRUVIUS 1.11C 64-BIT 2 1.0 ==.. 12. FIRE 3.0 64-BIT 2 0.5 =0.. 13. GULL 2.3 64-BIT 2 0.5 =0.. 14. HANNIBAL 1.4B 64-BIT 2 0.5 0=.. 15. PROTECTOR 1.5.0 64-BIT 2 0.5 0=.. Total games = 38 55,26%
and 186 for Houdini 4 against same opponents(except that H4 played Komodo6)
We see that Komodo6TCEC scores 55,26% and Houdini 4 68,28%
Great difference in result at 40/40 between these top engines, Komodo 6TCEC has trouble to score well against various competition
I think it can and will change a bit in favor for Komodo6TCEC. But I dont think it will be that much.
Code: Select all
RANK ENGINE GAMES POINTS 1
----- ----------------------------------- --------------- ----------- ----
1. KOMODO TCEC 64-BIT 54 30 ****
2. BOUQUET 1.8 64-BIT 4 2.5 1===
3. DEEPSAROS 4.1.3C 64-BIT 4 2.5 101=
4. STOCKFISH DD 64-BIT 4 2.0 ==01
5. HOUDINI 4 64-BIT 4 2.0 0==1
6. CRITTER 1.6A 64-BIT 4 2.0 0==1
7. RYBKA 4.1 64-BIT 4 2.0 ====
8. STRELKA 5.5 64-BIT 4 1.5 0=10
9. CHIRON 2 64-BIT 4 1.5 0===
10. FIRE 3.0 64-BIT 4 1.5 =0==
11. BLACKMAMBA 1.4 64-BIT 4 1.5 ==0=
12. HANNIBAL 1.4B 64-BIT 4 1.5 0===
13. PROTECTOR 1.5.0 64-BIT 4 1.5 0===
14. GULL 2.3 64-BIT 4 1.0 =00=
15. VITRUVIUS 1.11C 64-BIT 2 1.0 ==..
Total games = 54 55,56%
RANK ENGINE GAMES POINTS 1
----- ----------------------------------- --------------- ----------- --------------
1. HOUDINI 4 64-BIT 186 127 **************
2. STOCKFISH DD 64-BIT 14 7.0 =101==0==101=0
3. STRELKA 5.5 64-BIT 14 5.5 0=0===1===0=0=
4. CRITTER 1.6A 64-BIT 14 5.5 ==0=0=0=101=0=
5. VITRUVIUS 1.11C 64-BIT 12 5.0 ==0====001==..
6. KOMODO 6 64-BIT 14 4.5 10=10=000=0=0=
7. BOUQUET 1.8 64-BIT 14 4.5 =0=0==0==00===
8. RYBKA 4.1 64-BIT 14 4.0 0==0=001===000
9. BLACKMAMBA 1.4 64-BIT 14 4.0 ==00==00===00=
10. FIRE 3.0 64-BIT 12 4.0 00==0=====0=..
11. CHIRON 2 64-BIT 12 3.5 0==00==0001=..
12. PROTECTOR 1.5.0 64-BIT 14 3.5 0===00==0000==
13. GULL 2.3 64-BIT 14 3.0 000==0000===0=
14. DEEPSAROS 4.1.3C 64-BIT 10 2.5 ==0=000==0....
15. HANNIBAL 1.4B 64-BIT 14 2.0 0=0000000=0==0
Total games = 186 68,28% -
Albert Silver
- Posts: 3026
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
54 games has no value whatsoever to estimate Elo.beram wrote:And one day later after 54 games for Komodo 6TCEC
and 186 for Houdini 4 against same opponents(except that H4 played Komodo6)
We see that Komodo6TCEC scores 55,26% and Houdini 4 68,28%
Great difference in result at 40/40 between these top engines, Komodo 6TCEC has trouble to score well against various competition
I think it can and will change a bit in favor for Komodo6TCEC. But I dont think it will be that much.
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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beram
- Posts: 1187
- Joined: Wed Jan 06, 2010 3:11 pm
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
We will see how it changes
Code: Select all
RANK ENGINE GAMES POINTS
----- ----------------------------------- --------------- -----------
1. HOUDINI 4 64-BIT 200 136,5
2. STOCKFISH DD 64-BIT 16 8.0
3. KOMODO 6 64-BIT 16 5.5
4. STRELKA 5.5 64-BIT 14 5.5
5. CRITTER 1.6A 64-BIT 14 5.5
6. VITRUVIUS 1.11C 64-BIT 14 5.5
7. BOUQUET 1.8 64-BIT 14 4.5
8. FIRE 3.0 64-BIT 14 4.5
9. RYBKA 4.1 64-BIT 14 4.0
10. BLACKMAMBA 1.4 64-BIT 14 4.0
11. CHIRON 2 64-BIT 14 4.0
12. DEEPSAROS 4.1.3C 64-BIT 14 4.0
13. PROTECTOR 1.5.0 64-BIT 14 3.5
14. GULL 2.3 64-BIT 14 3.0
15. HANNIBAL 1.4B 64-BIT 14 2.0
Total games = 200 68,25%
RANK ENGINE GAMES POINTS
----- ----------------------------------- --------------- -----------
1. KOMODO TCEC 64-BIT 67 38,5
2. STOCKFISH DD 64-BIT 6 3.5
3. CRITTER 1.6A 64-BIT 6 3.0
4. HOUDINI 4 64-BIT 6 2.5
5. RYBKA 4.1 64-BIT 5 2.5
6. BOUQUET 1.8 64-BIT 4 2.5
7. DEEPSAROS 4.1.3C 64-BIT 4 2.5
8. CHIRON 2 64-BIT 6 2.0
9. STRELKA 5.5 64-BIT 6 1.5
10. FIRE 3.0 64-BIT 4 1.5
11. BLACKMAMBA 1.4 64-BIT 4 1.5
12. HANNIBAL 1.4B 64-BIT 4 1.5
13. PROTECTOR 1.5.0 64-BIT 4 1.5
14. VITRUVIUS 1.11C 64-BIT 4 1.5
15. GULL 2.3 64-BIT 4 1.0
Total games = 67 57,46% -
Milos
- Posts: 4190
- Joined: Wed Nov 25, 2009 1:47 am
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
Well Komodo became "grand" champion thanks to even less - 48 games, and ppl (Larry K. included, even though you have to give him credit that he's probably doing it for product marketing purposes) already proclaimed it undisputed king of LTC.Albert Silver wrote:54 games has no value whatsoever to estimate Elo.
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ouachita
- Posts: 454
- Joined: Tue Jan 15, 2013 4:33 pm
- Location: Ritz-Carlton, NYC
- Full name: Bobby Johnson
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
40/40 is more akin to Rapid Time Control (RTC). True LTC should begin at 90+ or even 40/120. Correspondence LTC is closer to ~1/700 to 1/1400!?Milos wrote:king of LTC.
SIM, PhD, MBA, PE
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velmarin
- Posts: 1600
- Joined: Mon Feb 21, 2011 9:48 am
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
Think if it as a wonderful list CCRL with those "play times", would start in January and end in December, then we would have K10 and ST 12, for example,ouachita wrote:40/40 is more akin to Rapid Time Control (RTC). True LTC should begin at 90+ or even 40/120. Correspondence LTC is closer to ~1/700 to 1/1400!?Milos wrote:king of LTC.
is the best we have. by far.
Thanks a CCRL Team.
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beram
- Posts: 1187
- Joined: Wed Jan 06, 2010 3:11 pm
Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40
It is a great effort and a great list, the CCRL list(s), no doubt about that.
People who are still asking or hammering about even longer LTC, should realise that what we call now blitzTC is LongTC in 10 years
The level of play of the games now played at 40/40 TC is incredibly high, with average plydepths in middlegame that for 10 years ago really no one could imagine.
What I want to make clear is that it really makes no sense to compare engine games TC's with human games TC's. It is far fetched and illogical.
People who are still asking or hammering about even longer LTC, should realise that what we call now blitzTC is LongTC in 10 years
The level of play of the games now played at 40/40 TC is incredibly high, with average plydepths in middlegame that for 10 years ago really no one could imagine.
What I want to make clear is that it really makes no sense to compare engine games TC's with human games TC's. It is far fetched and illogical.