Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Discussion of computer chess matches and engine tournaments.

Moderator: Ras

User avatar
Graham Banks
Posts: 45256
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by Graham Banks »

Opponents

Houdini 4 64-bit
Stockfish DD 64-bit
Strelka 5.5 64-bit
Critter 1.6a 64-bit
Rybka 4.1 64-bit
Bouquet 1.8 64-bit
Gull 2.3 64-bit
Black Mamba 1.4 64-bit
Hannibal 1.4b 64-bit
Chiron 1.1a 64-bit
Protector 1.5.0 64-bit
Chiron 1.5 64-bit
Vitruvius 1.11C 64-bit
RobboLito 0.21Q 64-bit


If you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.
http://home.pacific.net.au/~tommyinoz/client.zip
Host - GrahamCCRL.dyndns.org Port - 16073
gbanksnz at gmail.com
ouachita
Posts: 454
Joined: Tue Jan 15, 2013 4:33 pm
Location: Ritz-Carlton, NYC
Full name: Bobby Johnson

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by ouachita »

the initial results are striking
SIM, PhD, MBA, PE
beram
Posts: 1187
Joined: Wed Jan 06, 2010 3:11 pm

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by beram »

ouachita wrote:the initial results are striking
They are Bobby, but by other means :wink:

Code: Select all

RANK	ENGINE	GAMES	POINTS	1
-----	-----------------------------------	---------------	-----------	----
1.	KOMODO TCEC 64-BIT	38	21	****
2.	STOCKFISH DD 64-BIT	4	2.0	==01
3.	HOUDINI 4 64-BIT	4	2.0	0==1
4.	CRITTER 1.6A 64-BIT	4	2.0	0==1
5.	STRELKA 5.5 64-BIT	4	1.5	0=10
6.	CHIRON 2 64-BIT	4	1.5	0===
7.	BOUQUET 1.8 64-BIT	2	1.5	1=..
8.	DEEPSAROS 4.1.3C 64-BIT	2	1.5	=1..
9.	RYBKA 4.1 64-BIT	2	1.0	==..
10.	BLACKMAMBA 1.4 64-BIT	2	1.0	==..
11.	VITRUVIUS 1.11C 64-BIT	2	1.0	==..
12.	FIRE 3.0 64-BIT	2	0.5	=0..
13.	GULL 2.3 64-BIT	2	0.5	=0..
14.	HANNIBAL 1.4B 64-BIT	2	0.5	0=..
15.	PROTECTOR 1.5.0 64-BIT	2	0.5	0=..
				
Total	games = 38	55,26%		
beram
Posts: 1187
Joined: Wed Jan 06, 2010 3:11 pm

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by beram »

beram wrote:
ouachita wrote:the initial results are striking
They are Bobby, but by other means :wink:

Code: Select all

RANK	ENGINE	GAMES	POINTS	1
-----	-----------------------------------	---------------	-----------	----
1.	KOMODO TCEC 64-BIT	38	21	****
2.	STOCKFISH DD 64-BIT	4	2.0	==01
3.	HOUDINI 4 64-BIT	4	2.0	0==1
4.	CRITTER 1.6A 64-BIT	4	2.0	0==1
5.	STRELKA 5.5 64-BIT	4	1.5	0=10
6.	CHIRON 2 64-BIT	4	1.5	0===
7.	BOUQUET 1.8 64-BIT	2	1.5	1=..
8.	DEEPSAROS 4.1.3C 64-BIT	2	1.5	=1..
9.	RYBKA 4.1 64-BIT	2	1.0	==..
10.	BLACKMAMBA 1.4 64-BIT	2	1.0	==..
11.	VITRUVIUS 1.11C 64-BIT	2	1.0	==..
12.	FIRE 3.0 64-BIT	2	0.5	=0..
13.	GULL 2.3 64-BIT	2	0.5	=0..
14.	HANNIBAL 1.4B 64-BIT	2	0.5	0=..
15.	PROTECTOR 1.5.0 64-BIT	2	0.5	0=..
				
Total	games = 38	55,26%		
And one day later after 54 games for Komodo 6TCEC
and 186 for Houdini 4 against same opponents(except that H4 played Komodo6)
We see that Komodo6TCEC scores 55,26% and Houdini 4 68,28%
Great difference in result at 40/40 between these top engines, Komodo 6TCEC has trouble to score well against various competition
I think it can and will change a bit in favor for Komodo6TCEC. But I dont think it will be that much.

Code: Select all

RANK	ENGINE	GAMES	POINTS	1
-----	-----------------------------------	---------------	-----------	----
1.	KOMODO TCEC 64-BIT	54	30	****
2.	BOUQUET 1.8 64-BIT	4	2.5	1===
3.	DEEPSAROS 4.1.3C 64-BIT	4	2.5	101=
4.	STOCKFISH DD 64-BIT	4	2.0	==01
5.	HOUDINI 4 64-BIT	4	2.0	0==1
6.	CRITTER 1.6A 64-BIT	4	2.0	0==1
7.	RYBKA 4.1 64-BIT	4	2.0	====
8.	STRELKA 5.5 64-BIT	4	1.5	0=10
9.	CHIRON 2 64-BIT	4	1.5	0===
10.	FIRE 3.0 64-BIT	4	1.5	=0==
11.	BLACKMAMBA 1.4 64-BIT	4	1.5	==0=
12.	HANNIBAL 1.4B 64-BIT	4	1.5	0===
13.	PROTECTOR 1.5.0 64-BIT	4	1.5	0===
14.	GULL 2.3 64-BIT	4	1.0	=00=
15.	VITRUVIUS 1.11C 64-BIT	2	1.0	==..
				
Total	games = 54	55,56%		
				
RANK	ENGINE	GAMES	POINTS	1
-----	-----------------------------------	---------------	-----------	--------------
1.	HOUDINI 4 64-BIT	186	127	**************
2.	STOCKFISH DD 64-BIT	14	7.0	=101==0==101=0
3.	STRELKA 5.5 64-BIT	14	5.5	0=0===1===0=0=
4.	CRITTER 1.6A 64-BIT	14	5.5	==0=0=0=101=0=
5.	VITRUVIUS 1.11C 64-BIT	12	5.0	==0====001==..
6.	KOMODO 6 64-BIT	14	4.5	10=10=000=0=0=
7.	BOUQUET 1.8 64-BIT	14	4.5	=0=0==0==00===
8.	RYBKA 4.1 64-BIT	14	4.0	0==0=001===000
9.	BLACKMAMBA 1.4 64-BIT	14	4.0	==00==00===00=
10.	FIRE 3.0 64-BIT	12	4.0	00==0=====0=..
11.	CHIRON 2 64-BIT	12	3.5	0==00==0001=..
12.	PROTECTOR 1.5.0 64-BIT	14	3.5	0===00==0000==
13.	GULL 2.3 64-BIT	14	3.0	000==0000===0=
14.	DEEPSAROS 4.1.3C 64-BIT	10	2.5	==0=000==0....
15.	HANNIBAL 1.4B 64-BIT	14	2.0	0=0000000=0==0
				
Total	games = 186	68,28%	
Albert Silver
Posts: 3026
Joined: Wed Mar 08, 2006 9:57 pm
Location: Rio de Janeiro, Brazil

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by Albert Silver »

beram wrote:And one day later after 54 games for Komodo 6TCEC
and 186 for Houdini 4 against same opponents(except that H4 played Komodo6)
We see that Komodo6TCEC scores 55,26% and Houdini 4 68,28%
Great difference in result at 40/40 between these top engines, Komodo 6TCEC has trouble to score well against various competition
I think it can and will change a bit in favor for Komodo6TCEC. But I dont think it will be that much.
54 games has no value whatsoever to estimate Elo.
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
beram
Posts: 1187
Joined: Wed Jan 06, 2010 3:11 pm

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by beram »

We will see how it changes

Code: Select all

RANK	ENGINE	GAMES	POINTS
-----	-----------------------------------	---------------	-----------
1.	HOUDINI 4 64-BIT	200	136,5
2.	STOCKFISH DD 64-BIT	16	8.0
3.	KOMODO 6 64-BIT	16	5.5
4.	STRELKA 5.5 64-BIT	14	5.5
5.	CRITTER 1.6A 64-BIT	14	5.5
6.	VITRUVIUS 1.11C 64-BIT	14	5.5
7.	BOUQUET 1.8 64-BIT	14	4.5
8.	FIRE 3.0 64-BIT	14	4.5
9.	RYBKA 4.1 64-BIT	14	4.0
10.	BLACKMAMBA 1.4 64-BIT	14	4.0
11.	CHIRON 2 64-BIT	14	4.0
12.	DEEPSAROS 4.1.3C 64-BIT	14	4.0
13.	PROTECTOR 1.5.0 64-BIT	14	3.5
14.	GULL 2.3 64-BIT	14	3.0
15.	HANNIBAL 1.4B 64-BIT	14	2.0
			
Total	games = 200	68,25%	
			
RANK	ENGINE	GAMES	POINTS
-----	-----------------------------------	---------------	-----------
1.	KOMODO TCEC 64-BIT	67	38,5
2.	STOCKFISH DD 64-BIT	6	3.5
3.	CRITTER 1.6A 64-BIT	6	3.0
4.	HOUDINI 4 64-BIT	6	2.5
5.	RYBKA 4.1 64-BIT	5	2.5
6.	BOUQUET 1.8 64-BIT	4	2.5
7.	DEEPSAROS 4.1.3C 64-BIT	4	2.5
8.	CHIRON 2 64-BIT	6	2.0
9.	STRELKA 5.5 64-BIT	6	1.5
10.	FIRE 3.0 64-BIT	4	1.5
11.	BLACKMAMBA 1.4 64-BIT	4	1.5
12.	HANNIBAL 1.4B 64-BIT	4	1.5
13.	PROTECTOR 1.5.0 64-BIT	4	1.5
14.	VITRUVIUS 1.11C 64-BIT	4	1.5
15.	GULL 2.3 64-BIT	4	1.0
			
Total	games = 67	57,46%	
Milos
Posts: 4190
Joined: Wed Nov 25, 2009 1:47 am

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by Milos »

Albert Silver wrote:54 games has no value whatsoever to estimate Elo.
Well Komodo became "grand" champion thanks to even less - 48 games, and ppl (Larry K. included, even though you have to give him credit that he's probably doing it for product marketing purposes) already proclaimed it undisputed king of LTC.
ouachita
Posts: 454
Joined: Tue Jan 15, 2013 4:33 pm
Location: Ritz-Carlton, NYC
Full name: Bobby Johnson

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by ouachita »

Milos wrote:king of LTC.
40/40 is more akin to Rapid Time Control (RTC). True LTC should begin at 90+ or even 40/120. Correspondence LTC is closer to ~1/700 to 1/1400!?
SIM, PhD, MBA, PE
User avatar
velmarin
Posts: 1600
Joined: Mon Feb 21, 2011 9:48 am

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by velmarin »

ouachita wrote:
Milos wrote:king of LTC.
40/40 is more akin to Rapid Time Control (RTC). True LTC should begin at 90+ or even 40/120. Correspondence LTC is closer to ~1/700 to 1/1400!?
Think if it as a wonderful list CCRL with those "play times", would start in January and end in December, then we would have K10 and ST 12, for example,
is the best we have. by far.

Thanks a CCRL Team.
beram
Posts: 1187
Joined: Wed Jan 06, 2010 3:11 pm

Re: Komodo TCEC 64-bit Gauntlet for CCRL 40/40

Post by beram »

It is a great effort and a great list, the CCRL list(s), no doubt about that.
People who are still asking or hammering about even longer LTC, should realise that what we call now blitzTC is LongTC in 10 years
The level of play of the games now played at 40/40 TC is incredibly high, with average plydepths in middlegame that for 10 years ago really no one could imagine.
What I want to make clear is that it really makes no sense to compare engine games TC's with human games TC's. It is far fetched and illogical.