I'm trying to let an UCI chess engine think for a fixed amound of time.
For that I'm telling it:
(or btime).go wtime 750 movestogo 1
This works arasan, bikjump and stockfish but other engines like fruit, glaurung and toga 2 behave strangely. fruit for example uses only +/- 25ms, glaurung only 400ms and toga 2 uses 30ms.
If I then use:
then it becomes even more strange: fruit then uses 850ms, glaurung uses 950ms and toga2 uses 870ms! That's way more than I asked them to use.go movetime 750
Has anyone any ideas regarding this? Tips, hints, anything?
I am by the way also looking for other UCI chess engines that run on an arm/linux platform (most opensource engines are rather difficult to get compiled: no makefile or using asm (problematig on an arm) or dependencies on windows specifics).
