Whereas running Blitz games would require quantifiable amount of games using a specialized gui.
My question is this -running blitz matches, with contrivances in opening books, et al- followed by predictions of which engine is superior is ...rather hasty.
But more to the point and this is my question!
Are the programming of chess engines like Komodo and Stockfish with their fast search and advanced eval function, making comparisons between them in blitz more difficult; when -if I am correct- these chess engines need longer time controls to function at peak capacity?!
Has their programming made them ineffectual to an extent at blitz time controls?
Please be kind in your response -I'm not a programmer. I haven't a clue if this is a dumb question or not.
Are these chess engines at a disadvantage when played at Blitz?
