I'm loosing hours and hours of work to make something works with xCode, in Mac OS X: what an horrible IDE is it??????
Any simple task is counter-intuitive... just creating a library for wxWidgets is a pain, accessing source files from a remote machine will make the IDE to hangs and other "nice" non-feature!
Now I have to switch back to Eclipse or CodeLite (the last was not so bad).
Anybody has a bad impression on xCode or I'm just stupid?
jdart wrote:My "IDE" is a terminal window and emacs.
--Jon
It seems to extreme but not so far from truth! You give me a good hint: I keep developing (satana and other) on Visual Studio and then I'll compile the Mac/Linux version using only make/g++/ar. This seems to works, without a pain for configuration and IDE madness.
stegemma wrote:I'm loosing hours and hours of work to make something works with xCode, in Mac OS X: what an horrible IDE is it??????
Any simple task is counter-intuitive... just creating a library for wxWidgets is a pain, accessing source files from a remote machine will make the IDE to hangs and other "nice" non-feature!
Now I have to switch back to Eclipse or CodeLite (the last was not so bad).
Anybody has a bad impression on xCode or I'm just stupid?
I don't even use clang on my macs. I use make + gcc 4.8 and avoid all the nonsense. Apple has so many things wrong with OS X that if it were not for a "blessed by microsoft" version of office, my macs would have linux installed in a heartbeat...
I have Visual Studio but I very seldom run it. My main dev platform is Linux now, and Windows is a port. Used to be the other way around, but even then I seldom used an IDE.
stegemma wrote:I'm loosing hours and hours of work to make something works with xCode, in Mac OS X: what an horrible IDE is it??????
Any simple task is counter-intuitive... just creating a library for wxWidgets is a pain, accessing source files from a remote machine will make the IDE to hangs and other "nice" non-feature!
Now I have to switch back to Eclipse or CodeLite (the last was not so bad).
Anybody has a bad impression on xCode or I'm just stupid?
I'm a big Visual Studio fan, I use it everyday and I find it the best IDE to work with. However, recently, I'm using XCode too (for iOS stuff), and after one or two days I found it reliable and easy to use. Yes, some things are simply crazy (like trying to move an object visually without changing its container, you have to do it by coordinates!), but other things are fast (and obvious if you think about it, like connecting an object to its outlet, which VS does for you always along with creating the accessor property)....
Fabio Gobbato wrote:I use CodeBlocks, it's a nice IDE. It's free and can work under windows, linux and mac.
The problem with this IDEs is that is hard to port a workspace to various platforms, even when all the code is standard C++ and can be compiled "as is". The ideal IDE is the one that you can simply copy and paste your project folders between platforms, load the "workspace" and compile, without have to change tons of platform specific configurations. I've done something similar with CodeLite but if you only change a detail, nothing works again.
I'm starting to think that is the Mac OS X that is somehow "bad", as a development system, so that nor Eclipse or CodeLite or xCode or whatever could works in a satisfactory way.