Is there a list of variant playing engines somewhere? Specifically for losers and giveaway.
I've been using Sjeng, which compiled ok for Linux, but it would be nice to have some more.
FairyMax doesn't play losers and giveaway
Moderator: Ras
The best list I am aware of is this one:Richard Allbert wrote:After getting my engine running on a Pi Zero on the ICC server, I've been adding various wild variants to it.
Is there a list of variant playing engines somewhere? Specifically for losers and giveaway.
I've been using Sjeng, which compiled ok for Linux, but it would be nice to have some more.
FairyMax doesn't play losers and giveaway
Great thanksAlexander Schmidt wrote:
The best list I am aware of is this one:
http://computer-chess.org/doku.php?id=c ... ngine_list
Why isn't it possible to promote to other pieces than Queen in Knightmate.hgm wrote:Courier Chess also features a Commoner. The newly added variant Roman Chess actually has two (called Archers). But in contrast to what its name suggests, the piece is not that common!
I used a Commoner in a Chess variant I designed myself, Elven Chess. (Each side also has two there, and they are called Dwarfs.) But Fairy-Max cannot do Elven Chess, because the latter also contains a piece that can do double captures (the Chu-Shogi Lion, called Warlock in that game), which is beyond Fairy-Max' capabilities.
Commoners are quite interesting pieces, and it is a pity they are not used more often. For example, the end-game KC-KC contains an amazing number of lengthy wins, for a symmetric end-game (which usually are dead draws). But when one side can prevent the other's K and C to connect, he can gang up against the opponent's K, leaving the C helplessly watching in his back. K+C versus bare K is always won on any board upto 14x14.
You should be able to promote to other pieces just fine (but F-Max probably doesn't consider it). There is no way to make it use more than a single core.Nordlandia wrote:Why isn't it possible to promote to other pieces than Queen in Knightmate.hgm wrote:Courier Chess also features a Commoner. The newly added variant Roman Chess actually has two (called Archers). But in contrast to what its name suggests, the piece is not that common!
I used a Commoner in a Chess variant I designed myself, Elven Chess. (Each side also has two there, and they are called Dwarfs.) But Fairy-Max cannot do Elven Chess, because the latter also contains a piece that can do double captures (the Chu-Shogi Lion, called Warlock in that game), which is beyond Fairy-Max' capabilities.
Commoners are quite interesting pieces, and it is a pity they are not used more often. For example, the end-game KC-KC contains an amazing number of lengthy wins, for a symmetric end-game (which usually are dead draws). But when one side can prevent the other's K and C to connect, he can gang up against the opponent's K, leaving the C helplessly watching in his back. K+C versus bare K is always won on any board upto 14x14.
Also i can't figure out how Fairy Max can use all cores instead of default 1 in winboard 4.8.