Sayuri´s time management in 10-min-games

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Norbert Raimund Leisner
Posts: 1643
Joined: Tue May 20, 2008 4:57 pm
Location: Augsburg - Germany

Sayuri´s time management in 10-min-games

Post by Norbert Raimund Leisner »

Hello,

the author ftom Sayuri
https://github.com/MetalPhaeton/sayuri/ ... riCompiled
told me:

The current version of Sayuri is : If Sayuri has more than 10 minutes, it thinks for 1 minute. Otherwise, it thinks 'time / 10' seconds.

But, the idea is wrong. Sayuri's time easily runs out. I'm going to correct the idea from now.

Best wishes,
Norbert
User avatar
velmarin
Posts: 1600
Joined: Mon Feb 21, 2011 9:48 am

Re: Sayuri´s time management in 10-min-games

Post by velmarin »

At the time I compiled two versions of Sayuri changing the timing, published on my page.
The modified code is included.
http://motorchess.blogspot.com.es/2014/ ... -02jv.html
If you want you can move the information to the author of Sayuri.
The engine worked fine with the time management.