Tak: a new game; complexity between checkers and chess
See:
Also: http://cheapass.com/sites/default/files ... -10-16.pdf
Sides: 2, usually white and black, starting color alternates
Board: NxN cells; 3 <= N <= 8; starts empty
Piece kinds: 2, stone and capstone; a stone is placed either flat or standing
Goal: build a road of same color flat stones from one side of the board to another
Stacking: a stone may have zero or more flat stones placed underneath
See the rules PDF for details on stacking and moving
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Writing an engine for this could make some real money in the phone/tablet market.
Tak: a new game; complexity between checkers and chess
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sje
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syzygy
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Re: Tak: a new game; complexity between checkers and chess
sje wrote:Tak: a new game; complexity between checkers and chess
See:
Slightly overfunded
OK....Tak is a new 2-player strategy game invented by James Ernest and Patrick Rothfuss. It was introduced in Patrick Rothfuss' book The Wise Man's Fear, Day 2 of the Kingkiller Chronicle.
History?Tak is a pure abstract game in the same family as chess, go, and mancala. Our goal was to design a new game with a sense of history; (...)
What??Tak is an ancient and well-traveled game, with many variations and styles of play. The companion book will touch on the game's origins, and will explain the ancestry and meaning of various types of pieces. It will contain an expanded rules section describing regional game variations, as well as strategy hints and terms for various plays and combinations.
Maybe I am lacking the "fantasy" mind set to understand this type of thing.