I've been testing infinite analysis of Komodo 10.1 in Aquarium on a dual-Xeon (36) core machine with 64 Gb of RAM. In my tests the "threads" parameter in the engine = # of actual cores used.
My preliminary tests on a typical middle-game position show that SF (Haswell version) scales much better: SF with 35 cores 31,867 Kn/s vs. 10,511 Kn/s with 6 cores.
Komodo 10.1 did not run properly with 35 threads (=cores);
with 24 cores, 25,225 Kn/s vs. 8688 Kn/s with 6 cores.
How have others done with Komodo scaling?
And is there not a Komodo parameter setting that is supposed to help with better interaction with the GUI?
Komodo vs. SF scaling
Moderator: Ras
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Tdunbug
- Posts: 47
- Joined: Mon Mar 07, 2016 12:46 am
Re: Komodo vs. SF scaling
I concur with your results. I have played with both SF and K 10.1 on my 20/40 ht machine and K preforms a little worse. I don't know the answer to this.
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bob
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Re: Komodo vs. SF scaling
Wrong way to measure scaling. It is not about NPS, it is about how quickly you search to a deeper depth.cma6 wrote:I've been testing infinite analysis of Komodo 10.1 in Aquarium on a dual-Xeon (36) core machine with 64 Gb of RAM. In my tests the "threads" parameter in the engine = # of actual cores used.
My preliminary tests on a typical middle-game position show that SF (Haswell version) scales much better: SF with 35 cores 31,867 Kn/s vs. 10,511 Kn/s with 6 cores.
Komodo 10.1 did not run properly with 35 threads (=cores);
with 24 cores, 25,225 Kn/s vs. 8688 Kn/s with 6 cores.
How have others done with Komodo scaling?
And is there not a Komodo parameter setting that is supposed to help with better interaction with the GUI?
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Evert
- Posts: 2929
- Joined: Sat Jan 22, 2011 12:42 am
- Location: NL
Re: Komodo vs. SF scaling
I don't see how SF "scales better": you report that NPS increases by a factor of 3 if you increase the number of cores by a factor of 6. For Komodo you report an increase in NPS by a factor of 3 for 4x the number of cores. Seems to me Komodo scales better; what am I missing?cma6 wrote:I've been testing infinite analysis of Komodo 10.1 in Aquarium on a dual-Xeon (36) core machine with 64 Gb of RAM. In my tests the "threads" parameter in the engine = # of actual cores used.
My preliminary tests on a typical middle-game position show that SF (Haswell version) scales much better: SF with 35 cores 31,867 Kn/s vs. 10,511 Kn/s with 6 cores.
Komodo 10.1 did not run properly with 35 threads (=cores);
with 24 cores, 25,225 Kn/s vs. 8688 Kn/s with 6 cores.
Note that you can get perfect NPS scaling by just having N threats search the same position without communicating, so it's not a particularly useful statistic by itself.