Far from perfect
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Henk
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Far from perfect
During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
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Dann Corbit
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Re: Far from perfect
During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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Henk
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Re: Far from perfect
Brute force/exhaustive search until a shallow depth is best for then you know exactly which positions they missed otherwise we get fooled by these amazing search depths.
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Lyudmil Tsvetkov
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Re: Far from perfect
but a human, coupled with an engine, certainly will provide far better analysis than any engine.Dann Corbit wrote:During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
truth is, computers play some positions better, and humans other positions better.
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Lyudmil Tsvetkov
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Re: Far from perfect
I am very happy with engine play in simple pawn endgames.
In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
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corres
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Re: Far from perfect
[quote="Henk"]
Brute force/exhaustive search until a shallow depth is best for then you know exactly which positions they missed otherwise we get fooled by these amazing search depths.
[/quote]
It was not a long time ago when the common view was in the case of alpha-beta search that the first twenty plies depth have real value. I think ought to the large scale optimisation of parameters and the much larger test games to tune them nowadays about the first 25 plies depth have real value.
Naturally it depends on the given engine too.
Brute force/exhaustive search until a shallow depth is best for then you know exactly which positions they missed otherwise we get fooled by these amazing search depths.
[/quote]
It was not a long time ago when the common view was in the case of alpha-beta search that the first twenty plies depth have real value. I think ought to the large scale optimisation of parameters and the much larger test games to tune them nowadays about the first 25 plies depth have real value.
Naturally it depends on the given engine too.
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JJJ
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Re: Far from perfect
Will you play again against Stockfish in correspondance here ?Lyudmil Tsvetkov wrote:I am very happy with engine play in simple pawn endgames.
In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
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Lyudmil Tsvetkov
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Re: Far from perfect
too weak, that SF, it has first to win TCEC final.JJJ wrote:Will you play again against Stockfish in correspondance here ?Lyudmil Tsvetkov wrote:I am very happy with engine play in simple pawn endgames.
In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
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Dann Corbit
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- Joined: Wed Mar 08, 2006 8:57 pm
- Location: Redmond, WA USA
Re: Far from perfect
And there is some randomness in the analysis of both.Lyudmil Tsvetkov wrote:but a human, coupled with an engine, certainly will provide far better analysis than any engine.Dann Corbit wrote:During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
truth is, computers play some positions better, and humans other positions better.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.