Far from perfect

Discussion of anything and everything relating to chess playing software and machines.

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Henk
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Joined: Mon May 27, 2013 10:31 am

Far from perfect

Post by Henk »

During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
Dann Corbit
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Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Far from perfect

Post by Dann Corbit »

Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
Henk
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Joined: Mon May 27, 2013 10:31 am

Re: Far from perfect

Post by Henk »

Brute force/exhaustive search until a shallow depth is best for then you know exactly which positions they missed otherwise we get fooled by these amazing search depths.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: Far from perfect

Post by Lyudmil Tsvetkov »

Dann Corbit wrote:
Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.
but a human, coupled with an engine, certainly will provide far better analysis than any engine.

truth is, computers play some positions better, and humans other positions better.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: Far from perfect

Post by Lyudmil Tsvetkov »

I am very happy with engine play in simple pawn endgames.

In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
corres
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Location: hungary

Re: Far from perfect

Post by corres »

[quote="Henk"]
Brute force/exhaustive search until a shallow depth is best for then you know exactly which positions they missed otherwise we get fooled by these amazing search depths.
[/quote]
It was not a long time ago when the common view was in the case of alpha-beta search that the first twenty plies depth have real value. I think ought to the large scale optimisation of parameters and the much larger test games to tune them nowadays about the first 25 plies depth have real value.
Naturally it depends on the given engine too.
JJJ
Posts: 1346
Joined: Sat Apr 19, 2014 1:47 pm

Re: Far from perfect

Post by JJJ »

Lyudmil Tsvetkov wrote:I am very happy with engine play in simple pawn endgames.

In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
Will you play again against Stockfish in correspondance here ?
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: Far from perfect

Post by Lyudmil Tsvetkov »

JJJ wrote:
Lyudmil Tsvetkov wrote:I am very happy with engine play in simple pawn endgames.

In the last 5 years, I have not won a single pawn endgame against a top engine, while that used to be frequently the case in earlier days.
Will you play again against Stockfish in correspondance here ?
too weak, that SF, it has first to win TCEC final. :)
Dann Corbit
Posts: 12870
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Far from perfect

Post by Dann Corbit »

Lyudmil Tsvetkov wrote:
Dann Corbit wrote:
Henk wrote:During each analysis an engine encounters many positions that require long sequences of quiet moves. Because they cannot cope with these positions computer analysis can not be trusted.
During each analysis, a human encounters many positions that expose the player to a series of microscopic inaccuracies. In total, they can lead to disaster as they accumulate. Because they cannot cope with these positions, human analysis cannot be trusted.
but a human, coupled with an engine, certainly will provide far better analysis than any engine.

truth is, computers play some positions better, and humans other positions better.
And there is some randomness in the analysis of both.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.