SPCC: Testrun of Stockfish 8 finished

Discussion of computer chess matches and engine tournaments.

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pohl4711
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Full name: Stefan Pohl

SPCC: Testrun of Stockfish 8 finished

Post by pohl4711 »

Testrun of Stockfish 8 finished.



http://spcc.beepworld.de

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JJJ
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Re: SPCC: Testrun of Stockfish 8 finished

Post by JJJ »

I would have prefer to see H5 before Shredder 13 :)
Nice rating for Stockfish 8 in your list.
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pohl4711
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Re: SPCC: Testrun of Stockfish 8 finished

Post by pohl4711 »

JJJ wrote:I would have prefer to see H5 before Shredder 13 :)
Nice rating for Stockfish 8 in your list.
Me, too. But I want to wait for the Houdini 5.01 bugfix-version, before I start the Houdini testrun. I hope, it will released in the 6 days, the Shredder testrun will need.
Frank Quisinsky
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Re: SPCC: Testrun of Stockfish 8 finished

Post by Frank Quisinsky »

Hi Stefan,

bugfix version?
For what?

Runs here without any problems.
Time management, all other things are optimal.
Can see nothing here ...

I have to search the information ...

Best
Frank
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pohl4711
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Joined: Sat Sep 03, 2011 7:25 am
Location: Berlin, Germany
Full name: Stefan Pohl

Re: SPCC: Testrun of Stockfish 8 finished

Post by pohl4711 »

Frank Quisinsky wrote:Hi Stefan,

bugfix version?
For what?

Runs here without any problems.
Time management, all other things are optimal.
Can see nothing here ...

I have to search the information ...

Best
Frank
1. some rare timelosses (Ipon) and with 3' or 5' games without inkrement
2. chess960 bug
3. some GUIs have problems, when Houdini finds a TB-position and stops thinking immediatly:

from R.Houdart:
"The engine doesn't hang, it has finished its analysis and waits for you to do something in the GUI.
In other words, Houdini 5 has given its final evaluation of the position: win with Rb5! The only reason that you think it's hanging is that your GUI decides not to show Houdini's single line of output (for example because the GUI decides not to show the output at low search depth).

I'll be releasing an update (Houdini 5.01) with a handful of relatively minor corrections in a couple of days.
I'll probably add a work-around for this issue (generate a line of output with a fake depth of 99) so that all GUIs understand that they're supposed to display the output"