Hello!
I started a new engine called Alouette.
In its current state, the engine plays the first legal move that it finds.
It can play chess 960.
Before working on move evaluation, I would like to make the current program as clean as possible.
Comments and suggestions are welcome. It's written in Pascal Object and uses bitboards.
You can download Windows binaries and source code here. I created a Git repository.
Regards.
Roland
Alouette 0.0.1
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Alouette 0.0.1
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Re: Alouette 0.0.1
Thanks for your engine efforts..Bon Chance....ARRoland Chastain wrote: ↑Fri Mar 29, 2019 12:11 am Hello!
I started a new engine called Alouette.
In its current state, the engine plays the first legal move that it finds.
It can play chess 960.
Before working on move evaluation, I would like to make the current program as clean as possible.
Comments and suggestions are welcome. It's written in Pascal Object and uses bitboards.
You can download Windows binaries and source code here. I created a Git repository.
Regards.
Roland
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- Posts: 3594
- Joined: Thu Jun 07, 2012 11:02 pm
Re: Alouette 0.0.1
Very coolRoland Chastain wrote: ↑Fri Mar 29, 2019 12:11 am Hello!
I started a new engine called Alouette.
It can play chess 960.
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- Location: Spain
Re: Alouette 0.0.1
Thank you very much Roland
Member of the CCRL Group. Write me if you want I test your engine.
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Re: Alouette 0.0.1
So right now it's similar to a random mover or is there some sort of "logic" in the move chosen?Roland Chastain wrote: ↑Fri Mar 29, 2019 12:11 am Hello!
I started a new engine called Alouette.
In its current state, the engine plays the first legal move that it finds.
It can play chess 960.
Before working on move evaluation, I would like to make the current program as clean as possible.
Comments and suggestions are welcome. It's written in Pascal Object and uses bitboards.
You can download Windows binaries and source code here. I created a Git repository.
Regards.
Roland
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls
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- Posts: 657
- Joined: Sat Jun 08, 2013 10:07 am
- Location: France
- Full name: Roland Chastain
Re: Alouette 0.0.1
Yes, it's similar to a random mover. The moves are in generation order. The first legal move is played.CMCanavessi wrote: ↑Fri Mar 29, 2019 11:11 pm So right now it's similar to a random mover or is there some sort of "logic" in the move chosen?
Code: Select all
Rank Name Elo +/- Games Score Draws
1 Ram 2.0 [wb2uci] 130 136 14 67.9% 50.0%
2 Belofte 0.2.7 76 202 14 60.7% 7.1%
3 NEG 0.3 [wb2uci] 25 135 14 53.6% 50.0%
4 Belofte 0.2.8 0 70 14 50.0% 85.7%
5 Alouette 0.0.1 [32] 0 100 14 50.0% 71.4%
6 Iota 2015 -25 85 14 46.4% 78.6%
7 Alouette 0.0.1 [debug] -102 92 14 35.7% 71.4%
8 Alouette 0.0.1 [64] -102 92 14 35.7% 71.4%
Finished match
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Re: Alouette 0.0.1
I look forward to further development of this engine !
I did run some chess960 games. Most were OK but the GUI did report an illegal move in one of them.
I did run some chess960 games. Most were OK but the GUI did report an illegal move in one of them.
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- Full name: Roland Chastain
Re: Alouette 0.0.1
Thank you very much. Yes, there were some illegal moves. There was also a problem with castling notation. I believe it is fixed now. Please find Alouette 0.0.2 here:Modern Times wrote: ↑Sun Mar 31, 2019 2:27 pm I look forward to further development of this engine !
I did run some chess960 games. Most were OK but the GUI did report an illegal move in one of them.
https://sites.google.com/view/eschecs/alouette
Now the program has a beginning of logic, very simplistic. I hope there is no more bugs.
I would like to explore very simple ideas, and why not make a kind of toy engine for children, with personnalities.
Regards.
Roland
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Re: Alouette 0.0.1
Sorry, there are still illegal moves. Not made enough tests in FRC mode.
Regards.
Regards.
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Re: Alouette 0.0.1
Hello! I fixed a bug in the castling procedure. It was the origin of some illegal moves in FRC mode. I hope it is good now. Please find Alouette 0.0.3 still at the same place.
Now I will try to make a little better move evaluation. If you have some very simple ideas to suggest, you are welcome.
Here is the current evaluation formula:
There is no depth in evaluation. The function just evaluates the position after the move.
Now I will try to make a little better move evaluation. If you have some very simple ideas to suggest, you are welcome.
Here is the current evaluation formula:
Code: Select all
function Evalue(const APos: TPosition; ACoup: integer): integer;
...
begin
...
result :=
0
+ bonusRoque { bonus for castling }
+ bonusNombreCoups div 3 { bonus for the number of possible "second moves" }
- malusPiecesMenacees { malus for threatened pieces }
- Ord(NomCoup(ACoup) = AvantDernier); { malus for move repetition }
end;
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