
Happy Halloween 2020! The origins of this little chess engine date back to 16th October 2002 and it has risen from the grave after I fixed the segmentation faults and many bugs it had. It plays well enough for scholastic chess and to demonstrate that most often the way to win is not making really good moves, but just avoiding bad ones -- monstrous only so far as it has risen from the grave, not with regard to its monstrous playing "quality".
I was running a little late with release in time for Halloween, even after 18 years
Code: Select all
make CC=clang clean releaseI had no time to select and attach suitable open source license at the time or to remove old outdated comments and copyright notes in this distribution, but license selected will probably be GPLv3.
Download link (tar.gz, Dropbox): https://www.dropbox.com/s/b28nd82xz09o8 ... ar.gz?dl=0
I would appreciate feedback on whether the binaries run and whether the distribution code compiles (especially interesting to know about Windows, which I do not really have access to).
With regards to comparative playing strength, this 0.99 release should fall somewhere between ChessPuter & GiuChess in terms of CCRL 404.
Thanks to the developers of N.E.G. 1.3., ChessPuter and GiuChess for providing faithful sparring partners for making the dusted code work against real opponents, while allowing for some wins
