I just finished a 2 month long deep tournament of 33 engines on a ARM64 8meg pi4.
When cute chess is done the table is kinda weird, is there anyway to take the pgn and have a known elo central point as an anchor?
Seems silly to show results with stockfish #1 wit 500 elo, and the lowest at -615 elo
Any tips?
Generating ELO based on large PGN data
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jshriver
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- Location: Morgantown, WV, USA
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MikeB
- Posts: 4889
- Joined: Thu Mar 09, 2006 6:34 am
- Location: Pen Argyl, Pennsylvania
Re: Generating ELO based on large PGN data
Very easy with Bayeselo and most other rating programs.jshriver wrote: ↑Wed May 26, 2021 11:58 pm I just finished a 2 month long deep tournament of 33 engines on a ARM64 8meg pi4.
When cute chess is done the table is kinda weird, is there anyway to take the pgn and have a known elo central point as an anchor?
Seems silly to show results with stockfish #1 wit 500 elo, and the lowest at -615 elo
Any tips?
Example commands with bayeselo
Code: Select all
./bayeselo // start bayeselo
readpgn file.pgn // com,amd to read pgn file
elo // switch to Elo mode
offset 3000 // set your average Elo rating
confidence 0.95
mm 0 1 // use this for games where colors are rotated
ratings // obtain ratings/results
los // obtain los
my fork with modifed output below:
https://github.com/MichaelB7/bayeselo
that outputs this when combined with a shell script
Code: Select all
#########################################################################################################
### Summary ###
#########################################################################################################
PGN File: c:/cluster.mfb/pgn/05260141.pgn
Time Control: Time Control-> base+inc: 30+0.300
Games: 5000
Threads: 1
Hash: 16
Current date : time (EDST)
Date: 05/26/21 : 05:42:49
Projected-> Time: 3h:53m:23s
Run -> Time: 4h:1m:36s
5000 game(s) loaded
Rank Name Rating Δ + - # Σ Σ% W L D W% =% OppR
---------------------------------------------------------------------------------------------------------
1 Stockfish-260521 3500 0.0 6 6 5000 2501.5 50.0 1125 1122 2753 22.5 55.1 3500
2 Honey-v13.2-SE 3500 0.3 6 6 5000 2498.5 50.0 1122 1125 2753 22.4 55.1 3500
---------------------------------------------------------------------------------------------------------
Δ = delta from the next higher rated opponent
# = number of games played
Σ = total score, 1 point for win, 1/2 point for draw
LOS:
St Ho
Stockfish-260521 53
Honey-v13.2-SE 46
#########################################################################################################
### End ###
#########################################################################################################-
mvanthoor
- Posts: 1784
- Joined: Wed Jul 03, 2019 4:42 pm
- Location: Netherlands
- Full name: Marcel Vanthoor
Re: Generating ELO based on large PGN data
Another (easier) option is Ordo:
https://github.com/michiguel/Ordo/releases
If you have engines in there that have a CCRL-rating, you can anchor a few of them. I'd suggest anchoring the list using the CCRL-rating of the strongest engine, the weakest, and one in the middle of your list. Put the anchors in a file in this format:
"Engine Name 1.0",1850
"Another One 2.1.5",2150
Call it "anchors.txt" for example. Put the games, the anchors file, and Ordo in the same folder.
Then call Ordo:
ordo -m anchors.txt -p games.pgn
And that's it.
https://github.com/michiguel/Ordo/releases
If you have engines in there that have a CCRL-rating, you can anchor a few of them. I'd suggest anchoring the list using the CCRL-rating of the strongest engine, the weakest, and one in the middle of your list. Put the anchors in a file in this format:
"Engine Name 1.0",1850
"Another One 2.1.5",2150
Call it "anchors.txt" for example. Put the games, the anchors file, and Ordo in the same folder.
Then call Ordo:
ordo -m anchors.txt -p games.pgn
And that's it.
