Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!
Bit-Genie 9 release
Moderator: Ras
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aryan1508
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- Full name: Aryan Parekh
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Gabor Szots
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- Full name: Gabor Szots
Re: Bit-Genie 9 release
Congratulations, that's a big step.aryan1508 wrote: ↑Sat Aug 21, 2021 9:45 am Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!
I was just testing version 8 so I interrupted it but I don't mind, it will help to see the difference that going neural produces. Actually I saw this come, I have just checked the master the other day (when you were at version 8.38).
Gabor Szots
CCRL testing group
CCRL testing group
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Graham Banks
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Rebel
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- Full name: Ed Schröder
Re: Bit-Genie 9 release
For the GRL - 1200 games.
Elo pool : 3016
This while version 8 has a rating of 2868.
Hope I have this right.
http://rebel13.nl/a/grl.htm
Elo pool : 3016
This while version 8 has a rating of 2868.
Hope I have this right.
http://rebel13.nl/a/grl.htm
90% of coding is debugging, the other 10% is writing bugs.
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AndrewGrant
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- Full name: Andrew Grant
Re: Bit-Genie 9 release
Congrats on the release -- and thanks for your efforts and contributions to OpenBench and other chess projects.aryan1508 wrote: ↑Sat Aug 21, 2021 9:45 am Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!
SMP Soon?
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aryan1508
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- Full name: Aryan Parekh
Re: Bit-Genie 9 release
The branch is on my todo: debug listAndrewGrant wrote: ↑Sat Aug 21, 2021 3:12 pmCongrats on the release -- and thanks for your efforts and contributions to OpenBench and other chess projects.aryan1508 wrote: ↑Sat Aug 21, 2021 9:45 am Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!
SMP Soon?![]()
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aryan1508
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- Full name: Aryan Parekh
Re: Bit-Genie 9 release
3k would be a good milestone to reach with this releaseRebel wrote: ↑Sat Aug 21, 2021 3:04 pm For the GRL - 1200 games.
Elo pool : 3016
This while version 8 has a rating of 2868.
Hope I have this right.
http://rebel13.nl/a/grl.htm
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Sylwy
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Re: Bit-Genie 9 release
Still no TBS access ! Endgame is the weakest point of your engine. In three out of five games (played so far) he had trouble.aryan1508 wrote: ↑Sat Aug 21, 2021 9:45 am Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!

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aryan1508
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- Full name: Aryan Parekh
Re: Bit-Genie 9 release
Will make sure to add TB and multi-thread options before the next release, so the engine can play to its full potentialSylwy wrote: ↑Sat Aug 21, 2021 8:48 pmStill no TBS access ! Endgame is the weakest point of your engine. In three out of five games (played so far) he had trouble.aryan1508 wrote: ↑Sat Aug 21, 2021 9:45 am Released Bit-Genie 9, https://github.com/Aryan1508/Bit-Genie/releases/tag/v9
A number of search patches and cleanups, but mainly the addition of a neural network for position evaluation. The network has been trained on 50 million fens from self-play Bit-Genie games generated using a custom fen generator branch. The trainer is an original C++ implementation and is available here.
Special thanks to Finn Eggers for guiding me through the process of creating the neural network, and
to Andrew Grant for allowing Bit-Genie's testing on OpenBench, off-the-record contributors to Bit-Genie!
![]()
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Rebel
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- Full name: Ed Schröder
Re: Bit-Genie 9 release
90% of coding is debugging, the other 10% is writing bugs.