Jouni wrote: ↑Wed Oct 20, 2021 8:42 pm
Yes with NNUE gains from time, threads or tablebases are only about 50% of old rule of thumb. But is the reason NNUE or the improved strength ?
Can you rephrase the question ?
90% of coding is debugging, the other 10% is writing bugs.
Jouni wrote: ↑Wed Oct 20, 2021 8:42 pm
Yes with NNUE gains from time, threads or tablebases are only about 50% of old rule of thumb. But is the reason NNUE or the improved strength ?
Can you rephrase the question ?
I believe the question is:
We observe that: the allotted time, number of threads and using EGTB are less effective nowadays, maybe by the factor of 50% of what we once thought it is... What could be the reason: is it NNUE? or the engines are too powerful nowadays that they don't need much help from those factors
I think that results will depend heavily on the positions chosen. If they evaluate (on a reasonable search) near zero, you'll get almost all draws. If the eval is half a pawn or more favorable to one side, then the version using the long time limit will win many of the games where it starts with the favorable side of this opening, and draw the others.
I think that results will depend heavily on the positions chosen. If they evaluate (on a reasonable search) near zero, you'll get almost all draws. If the eval is half a pawn or more favorable to one side, then the version using the long time limit will win many of the games where it starts with the favorable side of this opening, and draw the others.
I put my money on another SF issue, like with the knight odds.
Mark has started the same match now with Dragon 2.5