59.5% of the time is spent in qsearch
37.0% of the time is spent in move generation
37.7% of the time is spent in evaluation
19.7% of the time is spent performing a BitScan
8.1% of the time is spent probing various hashes (transposition, eval, pawn)
6.0% of the time is spent determining the attackers for a given square
5.1% of the time is spent in make/unmake
3.8% of the time is spent getting the next move in the ordered move list
3.6% of the time is spent determining if a King is in check
Move generation spends more than half of its time generating pawn moves
Obviously, there's a lot of overlap here, so the percentages do make sense.

But does any of this raise big red flags with you? Thanks for your time....
jm