Myrddin 0.90 Release

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

JVMerlino
Posts: 1407
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Myrddin 0.90 Release

Post by JVMerlino »

I'm pleased to announce yet another relatively minor bump in Myrddin's strength, but enough to warrant a new release.

Myrddin 0.90 plays about 50 elo stronger than previous (so hopefully around 2650 CCRL).

Official site here: http://computer-chess.org/doku.php?id=c ... ddin:index
Github repository with source here: https://github.com/JVMerlino/Myrddin

v0.90 change list:
– Tuned PST files for the first time, and re-tuned all other eval terms
– Captures with negative SEE value can now be reduced
– IID is now more aggressive in its depth reduction and can be applied in PV nodes
– LMR reduction is now one depth less for PV nodes
– No longer limiting the number of extensions for a single branch
– Reduced the number of aspiration windows before performing a full-width search from six to two
– Modified the compiler options for magicmoves to improve perft results by 5%.
– Various minor optimizations
– Added “see” command to return the SEE value of a capture on the current position - example usage “see d4 e5”
– Added “rpt” command to run a brief perft test, using bulk counting and only one thread
– Fixed two bugs in SEE (stopped the calculation if the first capture was of equal value, and failed to include Kings in the calculation)
– Fixed a bug that could cause a save to the hash table even if there was no best move
– Fixed a rare bug such that if a tt probe or IID returned an underpromotion it would not be moved to the front of the movelist
– Fixed an issue when receiving the “force” command while pondering, which can happen with some GUIs
– Removed ”-64” from version string as there is no longer a 32-bit version

Enjoy!
jm
User avatar
Graham Banks
Posts: 45043
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Myrddin 0.90 Release

Post by Graham Banks »

Thanks John. :)
gbanksnz at gmail.com
bastiball
Posts: 5361
Joined: Tue Oct 20, 2020 4:18 am
Full name: Basti Dangca

Re: Myrddin 0.90 Release

Post by bastiball »

JVMerlino wrote: Mon Jun 12, 2023 8:26 pm I'm pleased to announce yet another relatively minor bump in Myrddin's strength, but enough to warrant a new release.

Myrddin 0.90 plays about 50 elo stronger than previous (so hopefully around 2650 CCRL).

Official site here: http://computer-chess.org/doku.php?id=c ... ddin:index
Github repository with source here: https://github.com/JVMerlino/Myrddin

v0.90 change list:
– Tuned PST files for the first time, and re-tuned all other eval terms
– Captures with negative SEE value can now be reduced
– IID is now more aggressive in its depth reduction and can be applied in PV nodes
– LMR reduction is now one depth less for PV nodes
– No longer limiting the number of extensions for a single branch
– Reduced the number of aspiration windows before performing a full-width search from six to two
– Modified the compiler options for magicmoves to improve perft results by 5%.
– Various minor optimizations
– Added “see” command to return the SEE value of a capture on the current position - example usage “see d4 e5”
– Added “rpt” command to run a brief perft test, using bulk counting and only one thread
– Fixed two bugs in SEE (stopped the calculation if the first capture was of equal value, and failed to include Kings in the calculation)
– Fixed a bug that could cause a save to the hash table even if there was no best move
– Fixed a rare bug such that if a tt probe or IID returned an underpromotion it would not be moved to the front of the movelist
– Fixed an issue when receiving the “force” command while pondering, which can happen with some GUIs
– Removed ”-64” from version string as there is no longer a 32-bit version

Enjoy!
jm
Thanks a lot for the new version!
Basti Dangca
CCRL testing group
User avatar
Gabor Szots
Posts: 1482
Joined: Sat Jul 21, 2018 7:43 am
Location: Budapest, Hungary
Full name: Gabor Szots

Re: Myrddin 0.90 Release

Post by Gabor Szots »

Excellent news, John. Gauntlet in progress.
Gabor Szots
CCRL testing group
JVMerlino
Posts: 1407
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Myrddin 0.90 Release

Post by JVMerlino »

Gabor Szots wrote: Tue Jun 13, 2023 8:35 am Excellent news, John. Gauntlet in progress.
Thanks, Gabor! Is the gauntlet being broadcast?
User avatar
Gabor Szots
Posts: 1482
Joined: Sat Jul 21, 2018 7:43 am
Location: Budapest, Hungary
Full name: Gabor Szots

Re: Myrddin 0.90 Release

Post by Gabor Szots »

JVMerlino wrote: Tue Jun 13, 2023 11:09 pm
Gabor Szots wrote: Tue Jun 13, 2023 8:35 am Excellent news, John. Gauntlet in progress.
Thanks, Gabor! Is the gauntlet being broadcast?
No, I'm not prepared for that.
Gabor Szots
CCRL testing group
JVMerlino
Posts: 1407
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Myrddin 0.90 Release

Post by JVMerlino »

Gabor Szots wrote: Wed Jun 14, 2023 6:27 am
JVMerlino wrote: Tue Jun 13, 2023 11:09 pm
Gabor Szots wrote: Tue Jun 13, 2023 8:35 am Excellent news, John. Gauntlet in progress.
Thanks, Gabor! Is the gauntlet being broadcast?
No, I'm not prepared for that.
Ok, no worries. I was just excited that it's already happening. :-) Thanks again!
User avatar
Gabor Szots
Posts: 1482
Joined: Sat Jul 21, 2018 7:43 am
Location: Budapest, Hungary
Full name: Gabor Szots

Re: Myrddin 0.90 Release

Post by Gabor Szots »

It's on the blitz list now. Only a couple of games, I intend to play much more in the coming days.
Gabor Szots
CCRL testing group
JVMerlino
Posts: 1407
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Myrddin 0.90 Release

Post by JVMerlino »

Gabor Szots wrote: Fri Jun 16, 2023 9:40 am It's on the blitz list now. Only a couple of games, I intend to play much more in the coming days.
Ah, +44 so far. Reasonably close to my expected +50, but we'll see how your other games play out.

Thanks, Gabor!