Hi Alex,
back to my first posting ...
I hope you will not misunderstand my first posting.
You know that Booot has been one of my three favourites for so many years (Wasp, Slow and Booot).
I like your work very much, but I can't understand what your engine v.7.2 is playing.
A good example is the bad bishop endgames.
Example pawn on h- or a-line. with a bishop of wrong colour.
Your engine gave advantage and avoided draw ... 50 move rules.
In other absolutely clear endgames your engine avoids draw after 50 moves rules more times.
A pawn move before.
Do you add a secret swindle mode in Booot or a secret contempt or any of that crap?
Notice:
Your engine has no big problems with all this stuff in older versions 6.4 / 6.5.
And the end result of all this ... games do not find an end.
I am talking about "chewing gum draws" when you let the engine play with resign = off.
The attacking style your engine has is lost to more than 50%.
If I compare 6.4 / 6.5 with your latest 7 versions with neural network.
All the nice moves, can open complicated positions (often in the middle of the board) are no longer playable in many games according to statistics.
Alex, I think you must be a very strong chess player.
Because in detail your versions 6.4 / 6.5 are really wonderful.
Comes from a chess god.
Go your own way without all this help, maybe this will make your program weaker.
This is really important, because you develop one of the most interesting chess programs of all time.
The style your engine has produced should not disappear.
Download the database from my 40/20 and 66+6 games here:
v1.05.1 around 44Mb
https://www.amateurschach.de/fling/index.html
And study the games for the 40 in 20 tournament.
You can find much more what isn't very nice and again ... your older versions are wonderful without such problems!
Friendly
Frank