An endless RoundRobin-tournament with 3 engines, which are at the same level of strength (around 3400 Elo) but are completely different in their inner structure and their way of thinking.
Why? The strongest engine since more a decade (Stockfish) is open source, so many, many other engines are (at least) "strongly inspired" by Stockfish... And additionally, a lot of engines (including Stockfish!) are using Lc0-training-data for building their neural nets: The high-end computerchess has become very incestuous...
So, IMHO, it is very interesting to run a tournament with engines, which are completely different, not only in their playing-style, but also in their inner structure and way of thinking, but on a close level of playing-strength.
The Super 3 tournament is not about the results, but about generating interesting enginegames.
Code: Select all
| Search | Eval | nps (early middlegame)
-------------|-----------|--------------|-------------------------------------
Lc0 CPU | MCTS | float-neural | 1.100
-------------|-----------|--------------|-------------------------------------
Revenge 1.0 | AlphaBeta | int-neural | 11.000.000 (10.000x faster than Lc0)
-------------|-----------|--------------|-------------------------------------
Komodo 14.1 | AlphaBeta | Handcrafted | 19.000.000 (17.300x faster than Lc0)
-------------|-----------|--------------|-------------------------------------
Speed: See above. Each engine uses 14 threads, when thinking (Lc0 cpu dnll has the UCI option "Threads" like any normal CPU-engine, so it uses the CPU like all other engines) - the GPU stays (of course) unused.
Hash: 8 GB per engine (20.000.000 NNCachesize for Lc0 - enough for storing all evaluated positions of a complete game)
GUI: CutechessGUI (GUI ends game, when a 6-piece endgame is on the board, all other games are played until mate or draw by chess-rules (3fold, 50-moves, stalemate))
Tablebases: None for engines, 6 Syzygy for CutechessGUI
Openings: My UHO_2024_8mvs_+085_+094.pgn openings are used (randomly mixed, each opening repeated with reversed colors, of course (=Gamepairs))
Ponder, Large Memory Pages & learning: Off
Thinking time: 10min+5sec per game/engine (average game-duration: 30 minutes), so only 50 games are played in 24 hours = high quality enginechess
(Perhaps you have to clear your browsercache with <strg>+<shift>+<delete> to reload the graphics/diagrams on my website)