
CCC Lc0 at position 15
Moderator: Ras
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CCC Lc0 at position 15
https://www.chess.com/computer-chess-championship . Yes early days, but still interesting
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Jouni
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Re: CCC Lc0 at position 15
Where do you turn off the sound?
It is easy in TCEC and I do not see any way to do it in CCC.
That "Clack-clack-clack" is annoying to me.
It is easy in TCEC and I do not see any way to do it in CCC.
That "Clack-clack-clack" is annoying to me.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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Re: CCC Lc0 at position 15
click the speaker icon beside h1 

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Re: CCC Lc0 at position 15
Thanks, it is watchable now.
I am no longer a fan of unbalanced openings like those used at TCEC and the CCC contests.
In the olden days, we would see real and useful opening novelties that could be easily achieved in game play.
Now, we see which engine plays best from a huge advantage that is not going to happen in real games.
At first, I was a fan because of all the wins and losses.
But now, I wish they would use openings that are achievable in real games in practice.
Maybe they could make a rule that in the final round, if there is no victor after X games, they go to unbalanced.
But if other people like this format, then I submit to the will of the masses.
I am no longer a fan of unbalanced openings like those used at TCEC and the CCC contests.
In the olden days, we would see real and useful opening novelties that could be easily achieved in game play.
Now, we see which engine plays best from a huge advantage that is not going to happen in real games.
At first, I was a fan because of all the wins and losses.
But now, I wish they would use openings that are achievable in real games in practice.
Maybe they could make a rule that in the final round, if there is no victor after X games, they go to unbalanced.
But if other people like this format, then I submit to the will of the masses.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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- Joined: Wed Mar 08, 2006 8:15 pm
- Full name: Jouni Uski
Re: CCC Lc0 at position 15
Lc0 has improved to position 10-11. Now 35% of games is played. I predict it will NOT be in top 3 positions.
Jouni
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Re: CCC Lc0 at position 15
After about 1000 of about 3000 planned games
Code: Select all
# PLAYER : RATING POINTS PLAYED (%)
1 Stockfish : 3713.2 39.0 54 72
2 Torch : 3694.1 40.5 56 72
3 Obsidian : 3662.7 35.0 52 67
4 Lc0 : 3623.6 33.5 54 62
...
30Smallbrain: 3407.0 20.5 54 38
Peter.
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Re: CCC Lc0 at position 15
Lc0 ended to position 5. SF, Torch, Berserk and Obsidian were better.
Jouni
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Re: CCC Lc0 at position 15
The games can be downloaded from archive but the ones shown online are others (a Lc0- Torch bonus- match is shown by title Rating Brawl), with EloStat result looks like that:
Code: Select all
Program Score % Av.Op. Elo + - Draws
1 Stockfish : 109.5/152 72.0 3496 3660 40 37 49.3 %
2 Torch : 109.0/152 71.7 3496 3658 40 38 48.7 %
3 Obsidian : 104.5/152 68.8 3497 3634 40 39 48.0 %
4 Lc0 : 102.5/152 67.4 3497 3623 40 39 48.0 %
5 Berserk : 102.5/152 67.4 3497 3623 39 37 52.0 %
6 Dragon : 99.5/152 65.5 3497 3608 40 39 49.3 %
...
...
Code: Select all
# PLAYER : Celo Error Pairs W D L (%) CFS(%)
1 Stockfish : 3500 ---- 76 67 8 1 93.4 67
2 Torch : 3463 168 76 64 12 0 92.1 96
3 Obsidian : 3334 161 76 58 15 3 86.2 81
4 Lc0 : 3277 160 76 54 18 4 82.9 69
5 Dragon : 3246 161 76 54 15 7 80.9 50
6 Berserk : 3246 159 76 52 19 5 80.9 80
...
...
Peter.
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Re: CCC Lc0 at position 15
IMHO, here are a lot of misunderstandings:Dann Corbit wrote: ↑Sun Oct 20, 2024 5:18 pm I am no longer a fan of unbalanced openings like those used at TCEC and the CCC contests.
In the olden days, we would see real and useful opening novelties that could be easily achieved in game play.
Now, we see which engine plays best from a huge advantage that is not going to happen in real games.
At first, I was a fan because of all the wins and losses.
But now, I wish they would use openings that are achievable in real games in practice.
Maybe they could make a rule that in the final round, if there is no victor after X games, they go to unbalanced.
But if other people like this format, then I submit to the will of the masses.
First: UHO openings (by me or just my UHO-concept (TCEC) (around 50% winning chance for one color)) contain only moves played by humans. My UHO openings are filtered out of the Megabase for example and both players had to have at least 2200 Elo. So, all these UHO lines happened in "real games" (real human games by strong players).
Second: The question, to use UHO or not is not a question of what people like or dislike. It is the question what works and what does not work in these days of superstrong engines. 90%+ draw-ratio is not only boring to watch, but destroys all statistics and measurements.
So, using UHO is the question of "to be or not to be" for modern computerchess. Not, if people like or dislike it.
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Re: CCC Lc0 at position 15
90% draw ratio is a big understatement, it would be 99% if we go for balaned lines.