Myrddin 0.91 release

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JVMerlino
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Location: San Francisco, California

Myrddin 0.91 release

Post by JVMerlino »

I'm pleased to announce a new release of Myrddin, version 0.91. This is the first version to use an "NNUE-like" eval, with all credit and a great amount of thanks to David Carteau and his Cerebrum library. Only a few small adjustments needed to be made to make his inference code compatible with Myrddin's design.

I expect this version to be around 2900 CCRL, an improvement of about 250-275 elo. My code and release repository is here:
https://github.com/JVMerlino/Myrddin

Again, many thanks to David, and to the CC community at large, which I have enjoyed being a part of for 30 years. :D

jm
David Carteau
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Re: Myrddin 0.91 release

Post by David Carteau »

JVMerlino wrote: Sun Oct 20, 2024 5:52 pm I'm pleased to announce a new release of Myrddin, version 0.91. This is the first version to use an "NNUE-like" eval, with all credit and a great amount of thanks to David Carteau and his Cerebrum library. Only a few small adjustments needed to be made to make his inference code compatible with Myrddin's design.

I expect this version to be around 2900 CCRL, an improvement of about 250-275 elo. My code and release repository is here:
https://github.com/JVMerlino/Myrddin

Again, many thanks to David, and to the CC community at large, which I have enjoyed being a part of for 30 years. :D

jm
Hi John,

Congratulations ! After adapting Orion to your piece scheme, I did a quick test (400 games at 40/1) and your NN performed (slightly) better than the one embedded in Orion v1.0 (50.7%-49.3%) : well done !!

Kind regards,

David
Download the Orion chess engine --- Train your NNUE with the Cerebrum library --- Contribute to the Nostradamus experiment !
JVMerlino
Posts: 1404
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Myrddin 0.91 release

Post by JVMerlino »

David Carteau wrote: Sun Oct 20, 2024 6:49 pm
JVMerlino wrote: Sun Oct 20, 2024 5:52 pm I'm pleased to announce a new release of Myrddin, version 0.91. This is the first version to use an "NNUE-like" eval, with all credit and a great amount of thanks to David Carteau and his Cerebrum library. Only a few small adjustments needed to be made to make his inference code compatible with Myrddin's design.

I expect this version to be around 2900 CCRL, an improvement of about 250-275 elo. My code and release repository is here:
https://github.com/JVMerlino/Myrddin

Again, many thanks to David, and to the CC community at large, which I have enjoyed being a part of for 30 years. :D

jm
Hi John,

Congratulations ! After adapting Orion to your piece scheme, I did a quick test (400 games at 40/1) and your NN performed (slightly) better than the one embedded in Orion v1.0 (50.7%-49.3%) : well done !!

Kind regards,

David
Ah, interesting. It's a mix of (in percentage order), high-end Lichess games, CCRL, Myrddin gauntlet, and Myrddin self-play. As you suggested, adding games that ended in checkmate (via Lichess) definitely improved play, as CCRL games are often adjudicated long before checkmate.

Thanks again, David!
Dann Corbit
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Re: Myrddin 0.91 release

Post by Dann Corbit »

You have made amazing progress with your engine.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
JVMerlino
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Re: Myrddin 0.91 release

Post by JVMerlino »

Dann Corbit wrote: Sun Oct 20, 2024 10:47 pm You have made amazing progress with your engine.
Thanks, Dann. Myrddin primarily stands on the shoulders of many (helpful) giants.
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Rebel
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Re: Myrddin 0.91 release

Post by Rebel »

Nice John, waiting for ChessMaster 10000 :wink:
90% of coding is debugging, the other 10% is writing bugs.
JVMerlino
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Re: Myrddin 0.91 release

Post by JVMerlino »

Rebel wrote: Mon Oct 21, 2024 8:53 am Nice John, waiting for ChessMaster 10000 :wink:
Sadly, I suspect you will wait forever. :(