Testing LazySMP

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LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 6:51 am I am not CCRL but decided to play a 1000 game match against Fruit 2.1

[pgn]
[Event "?"]
[Site "?"]
[Date "2024.10.12"]
[Round "1"]
[White "fruit-2.1"]
[Black "lazysmp"]
[Result "1-0"]
[ECO "E00"]
[Opening "Catalan Opening"]
[PlyCount "37"]
[Termination "abandoned"]
[TimeControl "60+1"]

1. d4 {book} Nf6 {book} 2. c4 {book} e6 {book} 3. g3 {book} d5 {book}
4. Nf3 {book} Bb4+ {book} 5. Bd2 {book} Be7 {book} 6. Bg2 {book} O-O {book}
7. O-O {book} c6 {book} 8. Qb3 {+0.24/11 1.9s} Nbd7 {-0.05/20 5.8s}
9. Nc3 {+0.07/12 10s} Qb6 {-0.05/19 2.0s} 10. Rab1 {+0.22/12 2.7s}
Ne4 {0.00/21 3.1s} 11. Nxe4 {+0.45/13 1.7s} dxe4 {-0.03/21 2.0s}
12. Ng5 {+0.40/14 2.7s} Bxg5 {+0.01/23 2.1s} 13. Bxg5 {+0.53/13 2.0s}
Qxd4 {+0.24/19 4.2s} 14. Rbd1 {+0.53/14 2.6s} Qc5 {+0.22/18 2.7s}
15. Bf4 {+0.55/13 2.5s} Qf5 {+0.47/19 3.7s} 16. Bd6 {+0.40/13 4.2s}
Qg6 {+0.68/20 2.7s} 17. Bxf8 {+2.12/13 2.1s} Kxf8 {+3.94/16 1.5s}
18. Qa3+ {+2.37/13 2.3s} Ke8 {+4.06/17 1.4s}
19. Rfe1 {+2.17/12 6.0s, Black disconnects} 1-0[/pgn]

So something is broken.
Thank you for your attention on this crucial issue. Which version of LazySMP are you using?
chessica wrote: Sat Oct 12, 2024 10:45 am How are you supposed to be able to test if there is no program or source code?
I may upload the program to OneDrive or Google Drive.
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Rebel
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Re: New engine: LazySMP

Post by Rebel »

LazySMP wrote: Sat Oct 12, 2024 8:13 pm Thank you for your attention on this crucial issue. Which version of LazySMP are you using?
The bmi2 version.
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 8:38 pm The bmi2 version.
I don't mean CPU instructions. My point is, which version of the engine are you using?! 2.0, 2.1 or 3.0?

Code: Select all

id name LazySMP Version ?
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Rebel
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Full name: Ed Schröder

Re: New engine: LazySMP

Post by Rebel »

version 2.0
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Please, sir, use the latest version of LazySMP.
Download LazySMP Version 3.0 via this link:
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Rebel
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Re: New engine: LazySMP

Post by Rebel »

Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
90% of coding is debugging, the other 10% is writing bugs.
chrisw
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Location: Midi-Pyrénées
Full name: Christopher Whittington

Re: New engine: LazySMP

Post by chrisw »

Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
Did you compute the risk-reward ratio for this particular download?
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Rebel
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Full name: Ed Schröder

Re: New engine: LazySMP

Post by Rebel »

chrisw wrote: Sat Oct 12, 2024 11:05 pm
Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
Did you compute the risk-reward ratio for this particular download?
It's a small investment, I just wanna know if some of the discord folks were right.
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
In which game has unexpected disconnection occurred? Could you please send me the PGN file?
chessica
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Re: New engine: LazySMP

Post by chessica »

LazySMP wrote: Sat Oct 12, 2024 10:38 pm Please, sir, use the latest version of LazySMP.
Download LazySMP Version 3.0 via this link:
I don't have an account with old gugel and won't set up or use one. Sorry!