I see based on the results that 8 second per game +0.08 seconds per move is popular and the faster time control that I could find is 5+0.05.
I wonder why not testing at faster time control and what is the fastest time control that you practically can test(what about 0.1+0.001 time control).
http://chess.grantnet.us/
The reason that I think testing at very fast time control may be interesting is that I have the idea of some chess engine A when the evaluation is based on the result of B play against itself at very fast time control when is better to have B as strong as possible so evaluation of one position(win draw loss is usually correct and does not take too much time).
What is the fastest time control that developers use
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Re: What is the fastest time control that developers use
These time controls are kinda meaningless by thesmselves. The 8+.08s you see on OpenBench is relative to {some computer}. In the case of Weiss that you probably looked at, its based on a thread of a Ryzen 3700x. If instead it was based on a core of a 7950x, it would look more like a 3+.03s test.Uri Blass wrote: ↑Tue Dec 24, 2024 9:16 am I see based on the results that 8 second per game +0.08 seconds per move is popular and the faster time control that I could find is 5+0.05.
I wonder why not testing at faster time control and what is the fastest time control that you practically can test(what about 0.1+0.001 time control).
http://chess.grantnet.us/
The reason that I think testing at very fast time control may be interesting is that I have the idea of some chess engine A when the evaluation is based on the result of B play against itself at very fast time control when is better to have B as strong as possible so evaluation of one position(win draw loss is usually correct and does not take too much time).
When you can't win an argument, you censor it.
When you can't win an election, you remove your opponents.
Just because you've been doing something for a long time, does not mean you are any good at it.
When you can't win an election, you remove your opponents.
Just because you've been doing something for a long time, does not mean you are any good at it.