Dai Shogi pieces

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fire_varan
Posts: 11
Joined: Mon Dec 23, 2024 1:32 am
Full name: Anatoliy Sova

Dai Shogi pieces

Post by fire_varan »

I hope it is not the wrong forum to post this question.

The question is: does anyone know any good AI for generating Dai Shogi pieces (both Kanji and with picture for European players)?

Need this for the GUI I developing.

In particular, I need the following Dai Shogi pieces: Cat sword, Stone general, Angry boar, Violent ox (just Kanji), Flying dragon (just Kanji), Evil wolf (just Kanji) and Iron general (just Kanji)
Vinvin
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Joined: Thu Mar 09, 2006 9:40 am
Full name: Vincent Lejeune

Re: Dai Shogi pieces

Post by Vinvin »

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hgm
Posts: 28268
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Location: Amsterdam
Full name: H G Muller

Re: Dai Shogi pieces

Post by hgm »

XBoard can easily generate kanji pieces: it has the option to overlay the piece images with a character (or with two , above each other) given in unicode. So you just need a few images of blank tiles (which XBoard already has), and you can make any piece you want.

Using western symbols on tile pieces is not really useful. Not even in over-the-board play, as Dai Shogi has no drops, and certainly not on a computer display. The tile outlines consume a lot of space while hardly conveying any information. For westerners (or in fact any non-Japanese) it would be much better to just use the symbols 'naked', i.e. like pieces in ordinary chess diagrams. And give both players different colors.

I can also add that in games as large as Dai Shogi having images representing the name of the piece is almost zero help. It might be easy to recognize a cat image as Cat Sword, but what you really would like to know is how the piece moves, not how it is called. So it is much better to use symbols that indicate the move. Like the mnemonic piece used by XBoard (or the Interactive Diagram).
fire_varan
Posts: 11
Joined: Mon Dec 23, 2024 1:32 am
Full name: Anatoliy Sova

Re: Dai Shogi pieces

Post by fire_varan »

Many thanks for advices Vinvin and hgm just updated my GUI