My UHO-Top15 Ratinglist is the world's first engine-ratinglist, using UHO-openings, and the world's first ratinglist offering additionally Gamepair-statistics.
Testrun of Torch 3.1 (Torch 3 with a memory-speedup-patch) finished: +8 Celo to Torch 3.
Additionally I did re-test of Torch 3 with +30% more thinking-time for Torch 3, for a comparison of the Celo-gains of the memory-speedup on one hand and the +30% increased thinking-time on the other hand. Thanks to Andrew Grant for providing me Torch 3.1 and allowing me to make these interesting experiments! You find the result on the Experiments site: Here Torch 3 gained +20 Celo. So, if +30% more speed/time leads to a Celo gain of +20 and Torch 3.1 gained +8 Celo in it's testrun, the Torch memory-speedup patch should lead to speedup of (around) +12% in my testing-environment.
https://www.sp-cc.de
Also take a look at the EAS-Ratinglist, the world's first engine-ratinglist not measuring strength of engines but engines's style of play:
https://www.sp-cc.de/eas-ratinglist.htm
(Perhaps you have to clear your browsercache with <strg>+<shift>+<delete> to reload the graphics/diagrams on my website)
SPCC: Testrun of Torch 3.1 finished
Moderator: Ras
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- Posts: 2662
- Joined: Sat Sep 03, 2011 7:25 am
- Location: Berlin, Germany
- Full name: Stefan Pohl
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- Posts: 2662
- Joined: Sat Sep 03, 2011 7:25 am
- Location: Berlin, Germany
- Full name: Stefan Pohl
Re: SPCC: Testrun of Torch 3.1 finished
As usual, the rating in the full ratinglist differs a lot, because Torch 3 played way more games (45000) comapred to Torch 3.1 (14000): +19 Celo here in the full ratinglist - only +8 Celo in the UHO-Top15 (RoundRobin) ratinglist...
But what is really interesting is, that the EAS-score of both versions (which are playing identical except Torch 3.1 is running +12% faster) is nearly identical, despite the huge difference of played games, and the non-identical opponents:
Great proof, how good my EAS-Tool works, if the number of played games per engine is 10000 or higher. Just 1100 points difference, means less than 1% difference in EAS-scoring. Nice!
Code: Select all
Program Celo + - Games Score Av.Op. Draws
1 Stockfish 17 240906 : 3843 3 3 37000 71.2% 3679 48.6%
2 Torch 3.1 a512 : 3825 4 4 14000 65.7% 3709 48.6% (NEW)
3 Stockfish 16.1 240224 : 3810 2 2 55000 72.5% 3632 47.1%
4 Torch 3 popavx2 : 3806 3 3 45000 68.6% 3664 47.6% (OLD)
5 Torch 2 popavx2 : 3787 3 3 38000 71.1% 3624 47.3%
6 Stockfish 16 230630 : 3782 3 3 39000 74.4% 3586 45.1%
Code: Select all
bad avg.win
Rank EAS-Score sacs shorts draws moves Engine/player
-------------------------------------------------------------------
25 119408 13.52% 19.92% 14.76% 72 Torch 3.1 a512
26 118296 12.66% 19.63% 14.11% 72 Torch 3 popavx2
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- Posts: 1945
- Joined: Tue Apr 19, 2016 6:08 am
- Location: U.S.A
- Full name: Andrew Grant
Re: SPCC: Testrun of Torch 3.1 finished
Thanks for testing, Stefan.
I expect to see rapid adoption by the community, which was the ultimate goal. I've been very open about the process, and even helped share needed mmap code, and knowledge about the pre-processing to get it done. The end goal is to force Stockfish to adopt the standard.
We'll see. If/when I return to Ethereal, I'll be doing this and publishing the tools for it. Hopefully by then I still get some attribution.
I expect to see rapid adoption by the community, which was the ultimate goal. I've been very open about the process, and even helped share needed mmap code, and knowledge about the pre-processing to get it done. The end goal is to force Stockfish to adopt the standard.
We'll see. If/when I return to Ethereal, I'll be doing this and publishing the tools for it. Hopefully by then I still get some attribution.