[d] r1b1qr1k/1pp3pp/p3p3/n1b1PpN1/5N1P/6B1/PPP1QPP1/2KR3R w - - 16.Rd8
Deep Hiarcs Paderborn 2007:
Hash 2048
16.Rd8
+- (1.41) Depth: 12/31 00:00:02 2866kN
16.Rd8
+- (1.48) Depth: 12/33 00:00:02 3024kN
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Rh7 Qd2+ 21.Kxd2 Rf7 22.Kc1 Nc4 23.Nxe6
+- (6.38) Depth: 12/33 00:00:02 3320kN
16.Rd8
+- (6.13) Depth: 13/33 00:00:02 3553kN
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Rh7 Rf7 21.Qh5 Kf8 22.Rh8+ Ke7 23.Rxd8 Kxd8 24.Qxf7 Be7 25.Qg8+ Kd7 26.Qxe6+ Ke8 27.Qg6+
+- (5.84) Depth: 13/33 00:00:03 3704kN
16.Rd8
+- (6.09) Depth: 14/36 00:00:03 4429kN
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.Nh5 Qd7 20.Nf6 Nb3+ 21.axb3 Be3+ 22.fxe3
+- (6.33) Depth: 14/36 00:00:03 4849kN
16.Rd8
+- (6.58) Depth: 15/36 00:00:04 5699kN
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.Nh5 Qe7 20.Nf6 Rxf6 21.exf6 g4 22.fxe7 Bxe7 23.h5 Nb3+ 24.axb3
+- (9.00) Depth: 15/43 00:00:07 9776kN
16.Rd8
+- (9.25) Depth: 16/43 00:00:09 13203kN
16.Rd8 Bd7 17.Rxa8 Bb5 18.Qd1 Be7 19.Rxe8 Bxe8 20.Ngxe6 Rg8 21.Nxc7 Ba4 22.Qd2 Nc6 23.Qd7 Bd8 24.Nce6 Bb5 25.Nxd8 Rxd8 26.Qxf5
+- (15.91) Depth: 16/43 00:01:20 124mN
16.Rd8
+- (16.16) Depth: 17/43 00:01:25 132mN
16.Rd8 Bd7 17.Rxa8 Rg8 18.Rxe8
+- (17.25) Depth: 17/43 00:01:34 146mN
16.Rd8 Bd7 17.Rxa8 Bb5 18.Qd1 Be7 19.Rxe8 Bxe8 20.Nfxe6 Rg8 21.Nxc7 Bg6 22.Qd7 Nc6 23.Nxa6 Bxg5+ 24.hxg5 Nxe5 25.Qxb7 Ng4 26.Nc5 Re8
+- (17.39) Depth: 18/43 00:01:52 175mN
16.Rd8 Bd7 17.Rxa8 Be7 18.Rxe8 Bxe8 19.Ngxe6 Bb5 20.Qd2
+- (17.63) Depth: 19/43 00:02:31 239mN
16.Rd8 Bd7 17.Rxa8 Be7 18.Rxe8 Bxe8 19.Ngxe6 Rf7 20.Nxc7
+- (17.87) Depth: 20/46 00:03:37 344mN
Zappa Mexico II
Hash 2048
15/49 0:58 +6.17 16.Rd8 Bd7 17.Rxe8 Bxe8 18.Nfxe6 Bb4 19.Nxf8 Bxf8 20.Qf3 g6 21.e6 Bg7 22.h5 Bc6 (119.563.188) 2035
15/49 0:58 +6.17 16.Rd8 Bd7 17.Rxe8 Bxe8 18.Nfxe6 Bb4 19.Nxf8 Bxf8 20.Qf3 g6 21.e6 Bg7 22.h5 Bc6 (119.732.949) 2034
16/49 1:59 +7.99 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Qh5 Qe8 21.g6 Qxg6 22.Qxg6 Rf7 23.Qh7+ Kf8 24.Qh8+ Ke7 25.Rd1 Bd6 26.exd6+ cxd6 27.Nxe6 Bxe6 28.Bxd6+ (254.209.717) 2130
16/49 1:59 +7.99 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Qh5 Qe8 21.g6 Qxg6 22.Qxg6 Rf7 23.Qh7+ Kf8 24.Qh8+ Ke7 25.Rd1 Bd6 26.exd6+ cxd6 27.Nxe6 Bxe6 28.Bxd6+ (254.949.789) 2130
17/51 2:11 +7.99 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Qh5 Qe8 21.g6 Qxg6 22.Qxg6 Rf7 23.Qh7+ Kf8 24.Qh8+ Ke7 25.Rd1 Bd6 26.exd6+ cxd6 27.Nxe6 Bxe6 28.Bxd6+ (282.811.126) 2154
17/51 2:11 +7.99 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Qh5 Qe8 21.g6 Qxg6 22.Qxg6 Rf7 23.Qh7+ Kf8 24.Qh8+ Ke7 25.Rd1 Bd6 26.exd6+ cxd6 27.Nxe6 Bxe6 28.Bxd6+ (284.112.337) 2155
18/55 8:40 +9.90 16.Rd8 Bd7 17.Rxa8 Be7 18.Rxe8 Bxe8 19.Nfxe6 Rg8 20.Qf3 f4 21.Qe4 g6 22.Qxf4 Nc6 23.h5 gxh5 24.Rxh5 Bxh5 25.Nxh7 Nb4 26.Qh6 Rg6 27.Qxh5 Rxe6 (1.074.372.330) 2064
18/55 8:41 +9.90 16.Rd8 Bd7 17.Rxa8 Be7 18.Rxe8 Bxe8 19.Nfxe6 Rg8 20.Qf3 f4 21.Qe4 g6 22.Qxf4 Nc6 23.h5 gxh5 24.Rxh5 Bxh5 25.Nxh7 Nb4 26.Qh6 Rg6 27.Qxh5 Rxe6 (1.077.002.228) 2064
best move: Rd1-d8 time: 8:57.766 min n/s: 2.162.454 nodes: 1.104.431.796
Rybka 2.3.2 (modified)
Hash 2048
19.44 1:45 +3.37 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Rh7 Qe7 21.Qh5 Nb3+ 22.axb3 Be3+ (37.998.213) 370
19.01 4:39 +5.28 16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.hxg5+ Kg8 20.Rh7 Rf7 21.Qh5 Kf8 22.Rh8+ Ke7 (90.555.270) 331
[Site "USSR"]
[Date "1955"]
[White "Neishtadt,Yakov"]
[Black "Gipslis,Aivars"]
[ECO "C24"]
[Result "1-0"]
1. e4 e5 2. Bc4 Nf6 3. d4 Nxe4 4. dxe5 Nc5 5. Nf3 Be7
6. Bf4 Nc6 7. Nc3 Ne6 8. Bg3 O-O 9. Qe2 f5 10. O-O-O Qe8
11. Nd5 Kh8 12. Nf4 a6 13. h4 Na5 14. Bxe6 dxe6 15. Ng5 Bc5
16. Rd8 Qxd8 17. Qh5 h6 18. Qg6 hxg5 19. hxg5+ Kg8 20. Qh5
Nc4 21. g6 Qd2+ 22. Kb1 Na3+ 23. bxa3 1-0
Test Position: Rd8!!!
Moderator: Ras
-
swami
- Posts: 6664
- Joined: Thu Mar 09, 2006 4:21 am
Re: 3 Deeps
I'm glad that you liked this test position, Guys 
Wow...Dann, Thanks for posting analysis and time taken by various engines
Wow...Dann, Thanks for posting analysis and time taken by various engines
-
Ignacio
- Posts: 178
- Joined: Wed Mar 08, 2006 8:15 pm
Re: 3 Deeps
After 1.Rd8 Qxd8 there is Mate in 14:
2.Qh5 Qxg5 3.hg5 Kg8 4.Qxh7+ Kf7 5.g6+ Ke8 6.Rd1 (or Qxg7) etc.
Nice position.
Ignacio.
2.Qh5 Qxg5 3.hg5 Kg8 4.Qxh7+ Kf7 5.g6+ Ke8 6.Rd1 (or Qxg7) etc.
Nice position.
Ignacio.
-
Eelco de Groot
- Posts: 4698
- Joined: Sun Mar 12, 2006 2:40 am
- Full name: Eelco de Groot
Glaurung 2.1 (JA) Re: Test Position: Rd8!!!
Interesting that if 1... Qxd8 there is a mate in 14 or is it 16 including the first moves?
Here is the result with Glaurung 2.1 JA default to compare with the output of unrefined Ancalagon Beta, on my single core Athlon, this shows the advantages of a correct PV because it took a loong time to resolve plydepth 24, seeing probably that 1...Qxd8 was not good. But we will never know if it actually saw something like a mate score, probably that was too deep at 28 plies or so. The solution time was better for Glaurung 2.1 and nodes per second at least 40 % better than my own compile, Ancalagon 2.0 it is a bit slow and calculates for instance "OutpostPawns" as a special case of 'almost passed pawns', but it does not yet use the information
[d]r1b1qr1k/1pp3pp/p3p3/n1b1PpN1/5N1P/6B1/PPP1QPP1/2KR3R w - -
Engine: Glaurung 2.1 (JA) (256 MB)
by Tord Romstad
2.00 0:00 +0.58 1.Kb1 Bd7 (185) 0
3.00 0:00 +0.80 1.Kb1 Bd7 2.Rxd7 Qxd7 3.Nfxe6 (542) 1
4.00 0:00 +0.64 1.Kb1 b5 2.h5 Nc4 (1.361) 4
5.00 0:00 +0.86 1.Kb1 b5 2.h5 Qe7 3.Qf3 (3.575) 12
6.00 0:00 +0.58 1.Kb1 b5 2.h5 Qe7 3.Qf3 Bb7 (6.226) 19
6.00 0:00 +0.70 1.a3 Bb6 2.Kb1 Nc6 3.h5 Bd7 (13.648) 41
7.00 0:00 +0.62 1.a3 Bb6 2.Kb1 Nc6 3.h5 Qe7 4.Bh4 (26.905) 78
7.00 0:00 +0.66 1.c3 Bb6 2.Kb1 Nc6 3.h5 Qe7 4.Bh4 (36.816) 102
8.00 0:00 +0.74 1.c3 Bb6 2.h5 Qe7 3.Bh4 Qe8 4.Kb1 Bd7 (60.358) 148
8.00 0:00 +0.82 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Kb1 Nc4 (123.967) 233
9.00 0:00 +1.09 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Kb1 Nc4
5.Bg3 (157.266) 264
10.00 0:00 +1.72 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Nxh7 Kxh7
5.Bf6 Bb7 (244.052) 325
11.00 0:01 +1.37 1.h5 Kg8 2.h6 g6 3.Bh4 Be7 4.Nf3 Bxh4
5.Rxh4 Qe7 6.Kb1 Bd7 (411.766) 399
12.01 0:01 +1.52 1.h5 Kg8 2.h6 g6 3.Bh4 b6 4.Kb1 Bd7
5.Qd2 Bc8 6.Bg3 Nc4 (794.078) 461
13.01 0:03 +1.37 1.h5 Kg8 2.h6 g6 3.Kb1 Qc6 4.Bh4 Qb6
5.c3 Kh8 6.Rd2 Kg8 7.Bg3 (1.632.267) 514
14.01 0:06 +1.43 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc6
5.Nf3 Be7 6.Qe3 Bxh4 7.Rxh4 Qe7
8.Rhh1 (3.516.452) 548
15.01 0:12 +1.37 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc6
5.Nf3 Be7 6.Qe3 Bxh4 7.Nxh4 Bd7
8.Qc5 Kh8 (6.918.300) 571
16.01 0:29 +1.05 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc4
5.Nxh7 Kxh7 6.Qf3 Bd7 7.Bf6 Be7
8.Nxg6 Qxg6 9.Rxd7 (17.020.703) 582
16.05 0:55 +1.19 1.a3 Ba7 2.h5 Kg8 3.h6 g6 4.Kb1 Nc6
5.Qc4 b5 6.Qc3 Rb8 7.a4 bxa4 8.Qc4 a3 (32.505.794) 585
16.06 1:05 +1.31 1.c3 Bb6 2.h5 Kg8 3.h6 g6 4.Kb1 Bd7
5.Rd3 Nc6 6.Rxd7 Qxd7 7.Nfxe6 Rfe8
8.Rd1 Qe7 (38.279.713) 587
17.01 1:29 +1.39 1.c3 Bb6 2.h5 Kg8 3.h6 g6 4.Kb1 Qc6
5.Ka1 Kh8 6.Bh4 Re8 7.Qd2 Rf8 8.Nxh7 Kxh7
9.Nxg6 Kxg6 (52.900.846) 592
18.01 2:25 +1.39 1.c3 Ba7 2.h5 Kg8 3.h6 g6 4.Kb1 Bb6
5.Bh4 c5 6.b4 cxb4 7.cxb4 Nc6 8.Nxh7 Kxh7
9.Bf6 Nxb4 (87.531.896) 600
18.10 4:14 +6.35 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 Re8 8.Nh8 Re7 9.Qh7+ Kf8
10.Ng6+ Kf7 11.Nxe7 Bxe7 12.Qh5+ Kf8
13.Qg6 Kg8 (153.218.530) 603
19.01 4:51 +7.80 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 f4 8.Nxf8 Bxf8 9.Bxf4 Bd7
10.Kb1 Be8 11.Qg4 Bd7 12.Qg6 (176.599.362) 606
20.01 5:54 +7.98 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 f4 8.Nxf8 Bxf8 9.Bxf4 Bd7
10.Qh7+ Kf7 11.Bg5 Bc6 12.Rh6 Re8
13.f3 Bc5 (217.311.031) 612
21.01 14:17 +12.94 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Rf8 11.Qxg7+ Rf7 12.Ng6+ Kd7
13.Qxf7+ Kc6 14.Rh7 (537.815.337) 626
22.01 25:39 +13.23 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Rf8 11.Qxg7+ Rf7 12.Qg8 Kd7
13.Qxf7+ Kc6 14.Nxe6 (970.361.106) 630
23.01 57:52 +14.37 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Kd7 11.Qxf7+ Kc6 12.Rh8 Kb5
13.Qxc7 g5 14.Nd3 (2.194.847.128) 632
24.01 900:07 +19.23 1.Rd8 Bd7 2.Rxa8 Be7 3.Rxe8 Bxe8
4.Ngxe6 Nc6 5.h5 Nd4 6.Nxd4 Bg5
7.Qc4 c6 8.Qb4 Kg8 9.Qxb7 a5 10.Nxc6 a4
11.Kb1 Bxf4 12.Bxf4 a3 13.h6 Rf7
14.Ne7+ (33.551.500.712) 621
best move: Rd1-d8 time: 920:51.594 min n/s: 622.422 nodes: 34.389.780.000
Here is the result with Glaurung 2.1 JA default to compare with the output of unrefined Ancalagon Beta, on my single core Athlon, this shows the advantages of a correct PV because it took a loong time to resolve plydepth 24, seeing probably that 1...Qxd8 was not good. But we will never know if it actually saw something like a mate score, probably that was too deep at 28 plies or so. The solution time was better for Glaurung 2.1 and nodes per second at least 40 % better than my own compile, Ancalagon 2.0 it is a bit slow and calculates for instance "OutpostPawns" as a special case of 'almost passed pawns', but it does not yet use the information
[d]r1b1qr1k/1pp3pp/p3p3/n1b1PpN1/5N1P/6B1/PPP1QPP1/2KR3R w - -
Engine: Glaurung 2.1 (JA) (256 MB)
by Tord Romstad
2.00 0:00 +0.58 1.Kb1 Bd7 (185) 0
3.00 0:00 +0.80 1.Kb1 Bd7 2.Rxd7 Qxd7 3.Nfxe6 (542) 1
4.00 0:00 +0.64 1.Kb1 b5 2.h5 Nc4 (1.361) 4
5.00 0:00 +0.86 1.Kb1 b5 2.h5 Qe7 3.Qf3 (3.575) 12
6.00 0:00 +0.58 1.Kb1 b5 2.h5 Qe7 3.Qf3 Bb7 (6.226) 19
6.00 0:00 +0.70 1.a3 Bb6 2.Kb1 Nc6 3.h5 Bd7 (13.648) 41
7.00 0:00 +0.62 1.a3 Bb6 2.Kb1 Nc6 3.h5 Qe7 4.Bh4 (26.905) 78
7.00 0:00 +0.66 1.c3 Bb6 2.Kb1 Nc6 3.h5 Qe7 4.Bh4 (36.816) 102
8.00 0:00 +0.74 1.c3 Bb6 2.h5 Qe7 3.Bh4 Qe8 4.Kb1 Bd7 (60.358) 148
8.00 0:00 +0.82 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Kb1 Nc4 (123.967) 233
9.00 0:00 +1.09 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Kb1 Nc4
5.Bg3 (157.266) 264
10.00 0:00 +1.72 1.h5 Kg8 2.h6 g6 3.Bh4 b5 4.Nxh7 Kxh7
5.Bf6 Bb7 (244.052) 325
11.00 0:01 +1.37 1.h5 Kg8 2.h6 g6 3.Bh4 Be7 4.Nf3 Bxh4
5.Rxh4 Qe7 6.Kb1 Bd7 (411.766) 399
12.01 0:01 +1.52 1.h5 Kg8 2.h6 g6 3.Bh4 b6 4.Kb1 Bd7
5.Qd2 Bc8 6.Bg3 Nc4 (794.078) 461
13.01 0:03 +1.37 1.h5 Kg8 2.h6 g6 3.Kb1 Qc6 4.Bh4 Qb6
5.c3 Kh8 6.Rd2 Kg8 7.Bg3 (1.632.267) 514
14.01 0:06 +1.43 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc6
5.Nf3 Be7 6.Qe3 Bxh4 7.Rxh4 Qe7
8.Rhh1 (3.516.452) 548
15.01 0:12 +1.37 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc6
5.Nf3 Be7 6.Qe3 Bxh4 7.Nxh4 Bd7
8.Qc5 Kh8 (6.918.300) 571
16.01 0:29 +1.05 1.h5 Kg8 2.h6 g6 3.Kb1 b5 4.Bh4 Nc4
5.Nxh7 Kxh7 6.Qf3 Bd7 7.Bf6 Be7
8.Nxg6 Qxg6 9.Rxd7 (17.020.703) 582
16.05 0:55 +1.19 1.a3 Ba7 2.h5 Kg8 3.h6 g6 4.Kb1 Nc6
5.Qc4 b5 6.Qc3 Rb8 7.a4 bxa4 8.Qc4 a3 (32.505.794) 585
16.06 1:05 +1.31 1.c3 Bb6 2.h5 Kg8 3.h6 g6 4.Kb1 Bd7
5.Rd3 Nc6 6.Rxd7 Qxd7 7.Nfxe6 Rfe8
8.Rd1 Qe7 (38.279.713) 587
17.01 1:29 +1.39 1.c3 Bb6 2.h5 Kg8 3.h6 g6 4.Kb1 Qc6
5.Ka1 Kh8 6.Bh4 Re8 7.Qd2 Rf8 8.Nxh7 Kxh7
9.Nxg6 Kxg6 (52.900.846) 592
18.01 2:25 +1.39 1.c3 Ba7 2.h5 Kg8 3.h6 g6 4.Kb1 Bb6
5.Bh4 c5 6.b4 cxb4 7.cxb4 Nc6 8.Nxh7 Kxh7
9.Bf6 Nxb4 (87.531.896) 600
18.10 4:14 +6.35 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 Re8 8.Nh8 Re7 9.Qh7+ Kf8
10.Ng6+ Kf7 11.Nxe7 Bxe7 12.Qh5+ Kf8
13.Qg6 Kg8 (153.218.530) 603
19.01 4:51 +7.80 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 f4 8.Nxf8 Bxf8 9.Bxf4 Bd7
10.Kb1 Be8 11.Qg4 Bd7 12.Qg6 (176.599.362) 606
20.01 5:54 +7.98 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Nxg6 f4 8.Nxf8 Bxf8 9.Bxf4 Bd7
10.Qh7+ Kf7 11.Bg5 Bc6 12.Rh6 Re8
13.f3 Bc5 (217.311.031) 612
21.01 14:17 +12.94 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Rf8 11.Qxg7+ Rf7 12.Ng6+ Kd7
13.Qxf7+ Kc6 14.Rh7 (537.815.337) 626
22.01 25:39 +13.23 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Rf8 11.Qxg7+ Rf7 12.Qg8 Kd7
13.Qxf7+ Kc6 14.Nxe6 (970.361.106) 630
23.01 57:52 +14.37 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qe8 6.g6 Qxg6
7.Qxg6 Rf7 8.Qh7+ Kf8 9.Qh8+ Ke7
10.Qg8 Kd7 11.Qxf7+ Kc6 12.Rh8 Kb5
13.Qxc7 g5 14.Nd3 (2.194.847.128) 632
24.01 900:07 +19.23 1.Rd8 Bd7 2.Rxa8 Be7 3.Rxe8 Bxe8
4.Ngxe6 Nc6 5.h5 Nd4 6.Nxd4 Bg5
7.Qc4 c6 8.Qb4 Kg8 9.Qxb7 a5 10.Nxc6 a4
11.Kb1 Bxf4 12.Bxf4 a3 13.h6 Rf7
14.Ne7+ (33.551.500.712) 621
best move: Rd1-d8 time: 920:51.594 min n/s: 622.422 nodes: 34.389.780.000
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Uri
- Posts: 523
- Joined: Thu Dec 27, 2007 9:34 pm
Re: Test Position: Rd8!!!
Which Toga? Toga II 1.4.2JD can't find it even after 16 minutes. Shredder 10 also doesn't find it.Ignacio wrote:Hi Swami,
Toga: 47 seconds
Deep Shredder: 73 seconds
Best,
Ignacio.
-
Eelco de Groot
- Posts: 4698
- Joined: Sun Mar 12, 2006 2:40 am
- Full name: Eelco de Groot
Re: Glaurung 2.1 (JA) Re: Test Position: Rd8!!!
This one is looking a bit better, but as it is tuned to this position only it is not sure that it constitutes an improvement. OutpostPawns are still not used in the evaluation but I could introduce another novelty; because Tord has made his code so flexible it was easy to introduce another King Safety shaping function; where Glaurung has a Quadratic slope for King Safety, in Ancalagon's predecessor there was already a Cubic approach and now also a Quartic slope for extra fast rising "Roller Coaster" King Safety scoresEelco de Groot wrote:Interesting that if 1... Qxd8 there is a mate in 14 or is it 16 including the first moves?
Here is the result with Glaurung 2.1 JA default to compare with the output of unrefined Ancalagon Beta, on my single core Athlon, this shows the advantages of a correct PV because it took a loong time to resolve plydepth 24, seeing probably that 1...Qxd8 was not good. But we will never know if it actually saw something like a mate score, probably that was too deep at 28 plies or so. The solution time was better for Glaurung 2.1 and nodes per second at least 40 % better than my own compile, Ancalagon 2.0 it is a bit slow and calculates for instance "OutpostPawns" as a special case of 'almost passed pawns', but it does not yet use the information![]()
Sample for Tord of the new code in initsafety():
Code: Select all
for(i = 0; i < 100; i++) {
if(i < b) SafetyTable[i] = Value(0);
else if(get_option_value_string("King Safety Curve") == "Cubic")
SafetyTable[i] = Value((int)(a * (i - b) * (i - b) * (i - b) + 0.5));
else if(get_option_value_string("King Safety Curve") == "Quartic")
SafetyTable[i] = Value((int)(a * (i - b) * (i - b) * (i - b) * (i - b) + 0.5));
else if(get_option_value_string("King Safety Curve") == "Linear")
SafetyTable[i] = Value((int)(100 * a * (i - b) + 0.5));
}[d]r1b1qr1k/1pp3pp/p3p3/n1b1PpN1/5N1P/6B1/PPP1QPP1/2KR3R w - -
Engine: Ancalagon 2.0 Beta 001 Build 7 25-05-2008 3:59 hr (Athlon 2009 MHz, 256 MB)
by Tord Romstad, Eelco de Groot
6.00 0:00 +2.17 1.h5 h6 2.Ng6+ Kg8 3.Nxf8 hxg5 4.Ng6 Bd7 (18.816) 66
7.00 0:00 +2.50 1.h5 h6 2.Ng6+ Kg8 3.Nxf8 Bxf8 4.Nf3 Qa4
5.a3 (29.139) 93
8.00 0:00 +0.52 1.h5 h6 2.Ng6+ Kg8 3.Nxf8 Bxf8 4.Qd2 Qa4
5.Nh7 Nc4 (58.218) 155
8.00 0:00 +0.86 1.c3 Bb6 2.Kb1 h6 3.Nf3 Kg8 4.Nd4 Bd7 (187.109) 272
9.00 0:00 +2.52 1.c3 Bb6 2.h5 Qa4 3.Kb1 Nc4 4.h6 gxh6
5.Rxh6 (303.057) 312
10.01 0:01 +2.49 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Ne7
5.Nxf8 Qxf8 6.Kb1 Nd5 (456.313) 343
11.01 0:01 +2.49 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Ne7
5.Nxf8 Qxf8 6.Qc4 Nc6 7.Kb1 (680.890) 369
12.01 0:02 +2.49 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Ne7
5.Nxf8 Qxf8 6.Qc4 Nd5 7.Rxd5 exd5
8.Qxd5+ Kh8 (1.093.895) 386
13.01 0:04 +2.29 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Ne7
5.Nxf8 Qxf8 6.Qc4 Nc6 7.Kb1 b5 8.Qd3 (1.850.015) 398
14.01 0:10 +2.39 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Ne7
5.Nxf8 Qxf8 6.Qc4 Nc6 7.b4 Be7 8.Kb1 Qe8 (4.112.959) 410
15.01 0:29 +2.39 1.c3 Nc6 2.h5 h6 3.Ng6+ Kg8 4.Nxf8 Qxf8
5.Nf3 Ne7 6.Qc4 Nc6 7.Kb1 b5 8.Qb3 Qf7
9.Nd4 (12.365.204) 419
16.01 1:00 +2.17 1.c3 Ba7 2.h5 h6 3.Ng6+ Kg8 4.Nf3 Bd7
5.Nxf8 Kxf8 6.c4 Ba4 7.b3 Bc6 8.b4 Bxf3
9.Qxf3 Nxc4 10.Qxb7 (26.110.752) 431
16.10 2:10 +15.31 1.Rd8 Qxd8 2.Qh5 h6 3.Qg6 hxg5
4.Qh5+ Kg8 5.hxg5 Qxg5 6.Qxg5 Nc4
7.Kb1 Nd2+ 8.Ka1 Ne4 9.Qh5 Nxg3
10.fxg3 Bd7 11.Kb1 (56.390.144) 431
17.01 5:12 +18.86 1.Rd8 Bd7 2.Rxa8 Nc6 3.Rxe8 Bxe8
4.Nfxe6 Nd4 5.Nxd4 Bxd4 6.Qc4 Bb6
7.Qb4 Rg8 8.Qb3 Rf8 9.Rd1 Bc5 10.Kb1 (139.157.708) 445
18.01 6:46 +18.54 1.Rd8 Bd7 2.Rxa8 Nc6 3.Rxe8 Bxe8
4.Nfxe6 Nd4 5.Nxd4 Bxd4 6.Qc4 f4
7.Qxd4 fxg3 8.fxg3 h6 9.Qc5 Kg8
10.Qd5+ Kh8 11.Qc4 Bd7 (180.534.314) 444
best move: Rd1-d8 time: 7:06.265 min n/s: 446.249 nodes: 190.200.000
Maybe Tord could also take a look at this line at the very end of evaluate(), I can't figure out the original one, I replaced it with:
Code: Select all
// Interpolate between the middle game and the endgame score, and
// return:
Value value = scale_by_game_phase(ei.mgValue, ei.egValue, phase, factor);
if(ei.mateThreat[stm] != MOVE_NONE)
return Sign[stm] * (2 * QueenValueMidgame + value);
else
return Sign[stm] * value;
}Eelco
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Albert Silver
- Posts: 3026
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
Re: Test Position: Rd8!!!
Athlon64 3500+ with 256MB hash
Rybka Winfinder x64: 36s
Rybka Winfinder x32: 52s
Tiger Gambit III : 52s
Rybka Winfinder x64: 36s
Rybka Winfinder x32: 52s
Tiger Gambit III : 52s
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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Tord Romstad
- Posts: 1808
- Joined: Wed Mar 08, 2006 9:19 pm
- Location: Oslo, Norway
Re: Glaurung 2.1 (JA) Re: Test Position: Rd8!!!
No, that's wrong. The evaluation function returns scores from the point of the side to move. In the code above, the variable "value" contains a score from white's point of view, and Sign[] is a two-element array holding the values +1 and -1 for white and black.Eelco de Groot wrote:Maybe Tord could also take a look at this line at the very end of evaluate(), I can't figure out the original one, I replaced it with:
but am not sure yet this is anywhere correct or better..Code: Select all
// Interpolate between the middle game and the endgame score, and // return: Value value = scale_by_game_phase(ei.mgValue, ei.egValue, phase, factor); if(ei.mateThreat[stm] != MOVE_NONE) return Sign[stm] * (2 * QueenValueMidgame + value); else return Sign[stm] * value; }
If ei.mateThreat[stm] is different from MOVE_NONE, it means that the side to move has a mating move. In this case we want to return a good score. When you multiply with Sign[stm], like you do, you'll return a good score if it's white to move and an immediate mate, but at bad score if it's black to move and an immediate mate. If the program plays black, it will try to avoid positions where it has a mate in one. If it plays white, it will try to get positions where the opponent has a mate in one. Needless to say, this is probably not what you want.
Here is the original code, which as far as I can see is entirely correct:
Code: Select all
// Interpolate between the middle game and the endgame score, and
// return:
Value value = scale_by_game_phase(ei.mgValue, ei.egValue, phase, factor);
if(ei.mateThreat[stm] != MOVE_NONE)
return 8 * QueenValueMidgame - Sign[stm] * value;
else
return Sign[stm] * value;This is probably just confusing, so I'll simplify things and just return 8*QueenValueMidgame in the next version.
Tord
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JVMerlino
- Posts: 1407
- Joined: Wed Mar 08, 2006 10:15 pm
- Location: San Francisco, California
Re: Test Position: Rd8!!!
You're correct! I should have relied on The King instead of my own silly analysis.
It's actually a Mate in 13!
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.Nh5 Qe7 {or Qd7} 20.Nf6 Rxf6 21.hxg5+ Kg8 22.exf6 {or gxf6} Nb3+ 23.axb3 Qf7 24.Rh8+ Kxh8 25.Qxf7 gxf6 26.gxf6 Be3+ 27.fxe3 f4 {any move, actually} 28.Qg7# 1-0
jm
It's actually a Mate in 13!
16.Rd8 Qxd8 17.Qh5 h6 18.Qg6 hxg5 19.Nh5 Qe7 {or Qd7} 20.Nf6 Rxf6 21.hxg5+ Kg8 22.exf6 {or gxf6} Nb3+ 23.axb3 Qf7 24.Rh8+ Kxh8 25.Qxf7 gxf6 26.gxf6 Be3+ 27.fxe3 f4 {any move, actually} 28.Qg7# 1-0
jm
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Dirt
- Posts: 2851
- Joined: Wed Mar 08, 2006 10:01 pm
- Location: Irvine, CA, USA
Re: Test Position: Rd8!!!
While I don't know what he used, Toga II 1.4 beta5c finds it in about that time frame.Uri wrote:Which Toga? Toga II 1.4.2JD can't find it even after 16 minutes. Shredder 10 also doesn't find it.