
Senpai 1.0 (new engine)
Moderator: Ras
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				Xann
- Posts: 132
- Joined: Sat Jan 22, 2011 7:14 pm
- Location: Lille, France
- Full name: Fabien Letouzey
Re: Senpai 1.0 (new engine)
and not beyond? 
			
			
									
						
										
						
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				overlord
- Posts: 198
- Joined: Sun Jun 03, 2012 6:46 pm
- Location: Trinec, Czech Republic
Re: Senpai 1.0 (new engine)
Fabien,
nice to see that you are back. Fruit was a milestone. Before that I thought that engines will never be better than Shreddre and/or Fritz
			
			
									
						
										
						nice to see that you are back. Fruit was a milestone. Before that I thought that engines will never be better than Shreddre and/or Fritz

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				overlord
- Posts: 198
- Joined: Sun Jun 03, 2012 6:46 pm
- Location: Trinec, Czech Republic
Re: Senpai 1.0 (new engine)
I believe that you have a lot of new and fresh ideas  Right now we have three top engines, so why not four?
 Right now we have three top engines, so why not four? 
			
			
									
						
										
						 Right now we have three top engines, so why not four?
 Right now we have three top engines, so why not four? 
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				JuLieN  
- Posts: 2949
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- Location: Bordeaux (France)
- Full name: Julien Marcel
Re: Senpai 1.0 (new engine)
Awesome! I coin the short version : B&B !Gerd Isenberg wrote:How about "Blockers and Beyond"?

"The only good bug is a dead bug." (Don Dailey)
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
			
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				Bloodbane  
- Posts: 154
- Joined: Thu Oct 03, 2013 4:17 pm
Re: Senpai 1.0 (new engine)
Didn't expect this, it's nice to see an old salt returning back.
C++11 is still perhaps not that good an idea for software which is supposed to be portable. I've had trouble with the new regex on another project(gcc doesn't compile the code so I can't run it on Linux). Maybe in a year or two everything will be okay though.
			
			
									
						
							C++11 is still perhaps not that good an idea for software which is supposed to be portable. I've had trouble with the new regex on another project(gcc doesn't compile the code so I can't run it on Linux). Maybe in a year or two everything will be okay though.
Functional programming combines the flexibility and power of abstract mathematics with the intuitive clarity of abstract mathematics.
https://github.com/mAarnos
			
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				Xann
- Posts: 132
- Joined: Sat Jan 22, 2011 7:14 pm
- Location: Lille, France
- Full name: Fabien Letouzey
Re: Senpai 1.0 (new engine)
Why not?  300 Elo?
			
			
									
						
										
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				syzygy
- Posts: 5784
- Joined: Tue Feb 28, 2012 11:56 pm
Re: Senpai 1.0 (new engine)
I finally got it to run anyway, using boost to replace std::thread and after an incredible hassle with libraries that don't want to get found.Xann wrote:Hi Ronald.
Thanks for the info.
We know these errors very well. Your compiler does not support std::thread.
The function rand_int() only returns even values, so there is the problem. Maybe replace by:
Code: Select all
int rand_int(int n) {
   assert(n > 0);
   return int(rand_float() * double(2*n)) / 2;
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				syzygy
- Posts: 5784
- Joined: Tue Feb 28, 2012 11:56 pm
Re: Senpai 1.0 (new engine)
This doesn't work.syzygy wrote:Code: Select all
int rand_int(int n) { assert(n > 0); return int(rand_float() * double(2*n)) / 2; }
Just use something better....

RAND_MAX = 32767
					Last edited by syzygy on Mon Mar 17, 2014 9:56 pm, edited 1 time in total.
									
			
						
										
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				ouachita
- Posts: 454
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- Location: Ritz-Carlton, NYC
- Full name: Bobby Johnson
Re: Senpai 1.0 (new engine)
RDM - purely out of curiosity, have you been posting at TCEC in recent days or did I see a RDM imposter?
			
			
									
						
							SIM, PhD, MBA, PE
			
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				Xann
- Posts: 132
- Joined: Sat Jan 22, 2011 7:14 pm
- Location: Lille, France
- Full name: Fabien Letouzey
Re: Senpai 1.0 (new engine)
Thanks a lot!  At some point I sent Joachim a table of PolyGlot random numbers, but he answered that the problem was still there.  So I assumed it was something else.