Senpai 1.0 (new engine)
Moderator: Ras
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				Xann
 - Posts: 132
 - Joined: Sat Jan 22, 2011 7:14 pm
 - Location: Lille, France
 - Full name: Fabien Letouzey
 
Re: Senpai 1.0 (new engine)
and not beyond? 
			
			
									
						
										
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				overlord
 - Posts: 198
 - Joined: Sun Jun 03, 2012 6:46 pm
 - Location: Trinec, Czech Republic
 
Re: Senpai 1.0 (new engine)
Fabien,
nice to see that you are back. Fruit was a milestone. Before that I thought that engines will never be better than Shreddre and/or Fritz
			
			
									
						
										
						nice to see that you are back. Fruit was a milestone. Before that I thought that engines will never be better than Shreddre and/or Fritz
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				overlord
 - Posts: 198
 - Joined: Sun Jun 03, 2012 6:46 pm
 - Location: Trinec, Czech Republic
 
Re: Senpai 1.0 (new engine)
I believe that you have a lot of new and fresh ideas 
 Right now we have three top engines, so why not four? 
			
			
									
						
										
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				JuLieN
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 - Full name: Julien Marcel
 
Re: Senpai 1.0 (new engine)
Awesome! I coin the short version : B&B !Gerd Isenberg wrote:How about "Blockers and Beyond"?
"The only good bug is a dead bug." (Don Dailey)
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
			
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				Bloodbane
														 - Posts: 154
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Re: Senpai 1.0 (new engine)
Didn't expect this, it's nice to see an old salt returning back.
C++11 is still perhaps not that good an idea for software which is supposed to be portable. I've had trouble with the new regex on another project(gcc doesn't compile the code so I can't run it on Linux). Maybe in a year or two everything will be okay though.
			
			
									
						
							C++11 is still perhaps not that good an idea for software which is supposed to be portable. I've had trouble with the new regex on another project(gcc doesn't compile the code so I can't run it on Linux). Maybe in a year or two everything will be okay though.
Functional programming combines the flexibility and power of abstract mathematics with the intuitive clarity of abstract mathematics.
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				Xann
 - Posts: 132
 - Joined: Sat Jan 22, 2011 7:14 pm
 - Location: Lille, France
 - Full name: Fabien Letouzey
 
Re: Senpai 1.0 (new engine)
Why not?  300 Elo?
			
			
									
						
										
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				syzygy
 - Posts: 5785
 - Joined: Tue Feb 28, 2012 11:56 pm
 
Re: Senpai 1.0 (new engine)
I finally got it to run anyway, using boost to replace std::thread and after an incredible hassle with libraries that don't want to get found.Xann wrote:Hi Ronald.
Thanks for the info.
We know these errors very well. Your compiler does not support std::thread.
The function rand_int() only returns even values, so there is the problem. Maybe replace by:
Code: Select all
int rand_int(int n) {
   assert(n > 0);
   return int(rand_float() * double(2*n)) / 2;
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				syzygy
 - Posts: 5785
 - Joined: Tue Feb 28, 2012 11:56 pm
 
Re: Senpai 1.0 (new engine)
This doesn't work.syzygy wrote:Code: Select all
int rand_int(int n) { assert(n > 0); return int(rand_float() * double(2*n)) / 2; }
Just use something better....
RAND_MAX = 32767
					Last edited by syzygy on Mon Mar 17, 2014 9:56 pm, edited 1 time in total.
									
			
						
										
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				ouachita
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 - Full name: Bobby Johnson
 
Re: Senpai 1.0 (new engine)
RDM - purely out of curiosity, have you been posting at TCEC in recent days or did I see a RDM imposter?
			
			
									
						
							SIM, PhD, MBA, PE
			
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				Xann
 - Posts: 132
 - Joined: Sat Jan 22, 2011 7:14 pm
 - Location: Lille, France
 - Full name: Fabien Letouzey
 
Re: Senpai 1.0 (new engine)
Thanks a lot!  At some point I sent Joachim a table of PolyGlot random numbers, but he answered that the problem was still there.  So I assumed it was something else.