zullil wrote:Maybe the evaluation rose quickly because Houdini failed to find a good counter-plan (probably because of the fast time control---is that depth 26 for 95...Qe6?). I wonder how Komodo would handle the Black pieces after RxN, given some time to search. Looks like Komodo was expecting 95...Qf5, if I'm correctly reading the comments in the original pgn.
The time control was a long one, not a short one. 90 minutes per side per game plus 20 seconds increment. Average game is 3.5 hours or so. So time being a problem is not an excuse. I think there was something to the sacrifice. It's just a matter of time before the pawns go forward in concert with the bishop and queen.
Sincerely,
Tim.
I guess I consider that short time control. My impression is that the positional and defensive play of engines really starts to shine when they can reach depth 35 or 40.
In any case, Stockfish (with some real time for chess) seems pretty happy with what it thinks is a better defensive plan than what Houdini chose:
zullil wrote:
In any case, Stockfish (with some real time for chess) seems pretty happy with what it thinks is a better defensive plan than what Houdini chose:
zullil wrote:
In any case, Stockfish (with some real time for chess) seems pretty happy with what it thinks is a better defensive plan than what Houdini chose: