WinBoard cannot display 45-degree rotated boards now.
But you are right: if you don't care about a shear transformation, it can support the game now. You just have to consider the squares along the diagonal as neighbors, and along the anti-diagonal as non-neighbors. (Or the other way around.) Then each square has six neighbors.
You can use a drawing with distorted hexagons as board texture.
Any GUI that can handle this? Hexagon chess board
Moderator: Ras
-
hgm
- Posts: 28514
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
-
Dirt
- Posts: 2851
- Joined: Wed Mar 08, 2006 10:01 pm
- Location: Irvine, CA, USA
Re: Any GUI that can handle this? Hexagon chess board
In case anyone doesn't understand, one side would look like this:
[d]3PRNQB/3P2BK/3P1B1N/3P3R/3PPPPP/8/8/8 w - -
It would take an 11x11 board to show the entire game.
[d]3PRNQB/3P2BK/3P1B1N/3P3R/3PPPPP/8/8/8 w - -
It would take an 11x11 board to show the entire game.
Deasil is the right way to go.
-
hgm
- Posts: 28514
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: Any GUI that can handle this? Hexagon chess board
It does not work very well. The default pieces are too big:

Using font-based pieces, scaled to a smaller fraction of the square size than usually, and offsetting the background a bit towards the lower-right corner, works slightly better:


Using font-based pieces, scaled to a smaller fraction of the square size than usually, and offsetting the background a bit towards the lower-right corner, works slightly better:

-
Dirt
- Posts: 2851
- Joined: Wed Mar 08, 2006 10:01 pm
- Location: Irvine, CA, USA
Re: Any GUI that can handle this? Hexagon chess board
Wonderful. It looks better than I expected.
Deasil is the right way to go.
-
hgm
- Posts: 28514
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: Any GUI that can handle this? Hexagon chess board
Well, Sjaak II can probably be configured to play this. Coordinate notation will probably be completely different from what is usual in this game, though. (Although it is not clear to me what is usual here...)