Myracle GUI

Discussion of anything and everything relating to chess playing software and machines.

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Mark 1
Posts: 30
Joined: Tue Aug 10, 2021 2:51 am
Full name: Mark 1

Re: Myracle GUI

Post by Mark 1 »

Mark 1 wrote: Sat Jul 04, 2026 8:09 pm Ah okay, then the Sonneborn Berger is included.
mar
Posts: 2900
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

Modern Times wrote: Sun Jul 05, 2026 6:25 am Nope, it doesn't here. No warnings.
ok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
mar
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Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

vencenda wrote: Sun Jul 05, 2026 4:49 am I'd love it if it was possible to include the positions' evaluations and maybe an eval graph in the analysis results.
yes, I could include score/depth (must be from engine's pov) and this would then show the graph automatically
Also, I don't think this is important but I think I noticed a little bug:
If you open a new tab and start moving the pieces around (I think this is different than a Human-Human game because this behavior doesn't occur in Human-Human games that start from "Game" menu), the "draw by insufficient material" appears one ply later than it should. If for example a king takes the last pawn and now only the two kings remain on the board, the game stops only after the other player makes a move.
yes I've noticed that sometimes it's not even properly adjudicated. I'll look. yes it's subtle but it's a bug - and we don't want bugs
Modern Times
Posts: 3902
Joined: Thu Jun 07, 2012 11:02 pm

Re: Myracle GUI

Post by Modern Times »

mar wrote: Sun Jul 05, 2026 6:59 am
Modern Times wrote: Sun Jul 05, 2026 6:25 am Nope, it doesn't here. No warnings.
ok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
Maybe they are using an old definition file or something. Microsoft updates those several times a week sometimes.
I started downloading Myracle at Build 65. It has never been flagged.
mar
Posts: 2900
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

build 94 is up:
- fix: adjudication should work properly in custom new tab
- minor fixes related to game analysis
- game analysis now produces engine scores (stored from white pov, pgns are marked with a special tag)
- game analysis: eval graph is shown
- game analysis: mistakes/blunders are shown as red comments
mar
Posts: 2900
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

build 95 is up (hotfix):
- fix: analysis would auto-start when navigating pgn moves regardless if stopped or not (something I broke in build 94)
- fix: if last game move is part of a variation, it's properly exported (and also displayed in moves)
mar
Posts: 2900
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

build 96 is up:
- can paste/load pgn with stripped tags
- fix: first move in game analysis analyzed too
- fix: game analysis can detect stalemate blunders
vencenda
Posts: 39
Joined: Thu Dec 09, 2021 8:18 pm
Full name: Michael Titherick

Re: Myracle GUI

Post by vencenda »

I think I found a newly introduced bug after the layout changes.
The graph dock doesn't retain its height after closing the program.

I noticed that if you follow these steps:
1. change the graph dock's height
2. close the program
3. re-open the program and do nothing
4. close the program again

now in the layout.json file, "graph_layout_prop" has taken the exact same value as "top_layout_prop", so the relative proportions of graph/book/moves docks get messed up.
mar
Posts: 2900
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

build 97 is up:
- fix: graph layout proportion was copied incorrectly from top layout prop (as reported; a stupid typo)
- fix: game analysis now ignores uci fail low/fail high to get accurate score and pv
Max
Posts: 249
Joined: Tue Apr 13, 2010 10:41 am

Re: Myracle GUI

Post by Max »

Hello Martin,

although the Linux version is marked as experimental, please let me report a few problems.
I'm using Ubuntu 26.04 on a 14" laptop with intel core ultra 258V cpu. Screen resolution is 2880x1800 and scaling is set to 200%. Running myracle 1.0 build 96.

- the fonts are to tiny, even when setting "UI scale" to 125% in Tools->Settings->Appearance. Manual changing "ui_scale" to 2.00 (in config/appearance.json) has no effect. Could you please consider the os screen scaling factor?

- after starting myracle (without running anything) the cpu load rises a lot here. Xwayland uses up to 95% and myracle up to 45% of the cpu. The gpu is also heavily utilized at ~90%. These loads depend on myracles window size!

- clicking the buttons/tabs ("Eval", "Depth", "Time", "Nodes" ...) change the label to blue, but nothing else happens.

Thank you,
Max