Myracle GUI
Moderator: Ras
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
ok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
yes, I could include score/depth (must be from engine's pov) and this would then show the graph automatically
yes I've noticed that sometimes it's not even properly adjudicated. I'll look. yes it's subtle but it's a bug - and we don't want bugsAlso, I don't think this is important but I think I noticed a little bug:
If you open a new tab and start moving the pieces around (I think this is different than a Human-Human game because this behavior doesn't occur in Human-Human games that start from "Game" menu), the "draw by insufficient material" appears one ply later than it should. If for example a king takes the last pawn and now only the two kings remain on the board, the game stops only after the other player makes a move.
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Modern Times
- Posts: 3902
- Joined: Thu Jun 07, 2012 11:02 pm
Re: Myracle GUI
Maybe they are using an old definition file or something. Microsoft updates those several times a week sometimes.mar wrote: ↑Sun Jul 05, 2026 6:59 amok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
I started downloading Myracle at Build 65. It has never been flagged.
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 94 is up:
- fix: adjudication should work properly in custom new tab
- minor fixes related to game analysis
- game analysis now produces engine scores (stored from white pov, pgns are marked with a special tag)
- game analysis: eval graph is shown
- game analysis: mistakes/blunders are shown as red comments
- fix: adjudication should work properly in custom new tab
- minor fixes related to game analysis
- game analysis now produces engine scores (stored from white pov, pgns are marked with a special tag)
- game analysis: eval graph is shown
- game analysis: mistakes/blunders are shown as red comments
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 95 is up (hotfix):
- fix: analysis would auto-start when navigating pgn moves regardless if stopped or not (something I broke in build 94)
- fix: if last game move is part of a variation, it's properly exported (and also displayed in moves)
- fix: analysis would auto-start when navigating pgn moves regardless if stopped or not (something I broke in build 94)
- fix: if last game move is part of a variation, it's properly exported (and also displayed in moves)
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 96 is up:
- can paste/load pgn with stripped tags
- fix: first move in game analysis analyzed too
- fix: game analysis can detect stalemate blunders
- can paste/load pgn with stripped tags
- fix: first move in game analysis analyzed too
- fix: game analysis can detect stalemate blunders
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vencenda
- Posts: 39
- Joined: Thu Dec 09, 2021 8:18 pm
- Full name: Michael Titherick
Re: Myracle GUI
I think I found a newly introduced bug after the layout changes.
The graph dock doesn't retain its height after closing the program.
I noticed that if you follow these steps:
1. change the graph dock's height
2. close the program
3. re-open the program and do nothing
4. close the program again
now in the layout.json file, "graph_layout_prop" has taken the exact same value as "top_layout_prop", so the relative proportions of graph/book/moves docks get messed up.
The graph dock doesn't retain its height after closing the program.
I noticed that if you follow these steps:
1. change the graph dock's height
2. close the program
3. re-open the program and do nothing
4. close the program again
now in the layout.json file, "graph_layout_prop" has taken the exact same value as "top_layout_prop", so the relative proportions of graph/book/moves docks get messed up.
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mar
- Posts: 2900
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 97 is up:
- fix: graph layout proportion was copied incorrectly from top layout prop (as reported; a stupid typo)
- fix: game analysis now ignores uci fail low/fail high to get accurate score and pv
- fix: graph layout proportion was copied incorrectly from top layout prop (as reported; a stupid typo)
- fix: game analysis now ignores uci fail low/fail high to get accurate score and pv
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Max
- Posts: 249
- Joined: Tue Apr 13, 2010 10:41 am
Re: Myracle GUI
Hello Martin,
although the Linux version is marked as experimental, please let me report a few problems.
I'm using Ubuntu 26.04 on a 14" laptop with intel core ultra 258V cpu. Screen resolution is 2880x1800 and scaling is set to 200%. Running myracle 1.0 build 96.
- the fonts are to tiny, even when setting "UI scale" to 125% in Tools->Settings->Appearance. Manual changing "ui_scale" to 2.00 (in config/appearance.json) has no effect. Could you please consider the os screen scaling factor?
- after starting myracle (without running anything) the cpu load rises a lot here. Xwayland uses up to 95% and myracle up to 45% of the cpu. The gpu is also heavily utilized at ~90%. These loads depend on myracles window size!
- clicking the buttons/tabs ("Eval", "Depth", "Time", "Nodes" ...) change the label to blue, but nothing else happens.
Thank you,
Max
although the Linux version is marked as experimental, please let me report a few problems.
I'm using Ubuntu 26.04 on a 14" laptop with intel core ultra 258V cpu. Screen resolution is 2880x1800 and scaling is set to 200%. Running myracle 1.0 build 96.
- the fonts are to tiny, even when setting "UI scale" to 125% in Tools->Settings->Appearance. Manual changing "ui_scale" to 2.00 (in config/appearance.json) has no effect. Could you please consider the os screen scaling factor?
- after starting myracle (without running anything) the cpu load rises a lot here. Xwayland uses up to 95% and myracle up to 45% of the cpu. The gpu is also heavily utilized at ~90%. These loads depend on myracles window size!
- clicking the buttons/tabs ("Eval", "Depth", "Time", "Nodes" ...) change the label to blue, but nothing else happens.
Thank you,
Max